The twelve World Warriors
Meet every selectable fighter and understand the main input styles.
Original 1993 SNES Street Fighter II Turbo: Hyper Fighting, with Normal and Turbo modes. This is the twelve-fighter game, before Super Street Fighter II and Super Turbo; there are no Super Combos or Akuma. SNES button names are used.
12 characters · one picture per entry · open a picture for full size.
Character directory

Ryu
Ryu combines a fireball, rising Dragon Punch and Hurricane Kick. Learn to keep a useful distance and respond to jumps before attempting elaborate attack strings.

Ken
Ken shares the familiar fireball, uppercut and Hurricane Kick commands. He provides another way to learn directional motions without changing to charge inputs.

Guile
Guile uses the Sonic Boom and Flash Kick. Holding a direction before releasing the attack makes his rhythm different from Ryu and Ken.

Chun-Li
Chun-Li combines fast kicks and movement with the Spinning Bird Kick. Her Turbo-mode projectile adds another option for controlling space.

E. Honda
Honda uses Hundred-Hand Slap and Sumo Head Butt; Turbo adds Sumo Smash. His tools reward learning charge timing and close-range pressure.

Blanka
Blanka combines Electricity with horizontal Rolling Attack. Turbo adds a vertical rolling attack.

Zangief
Zangief threatens with the Spinning Pile Driver and Double Lariat. Closing distance safely matters more than repeatedly jumping at an opponent.

Dhalsim
Dhalsim uses extended limbs and Yoga Fire to contest space. Turbo also gives him Yoga Teleport.

Balrog
The American boxer uses forward rushing punches. This English-language guide follows the Western names used by the SNES manual.

Vega
The Spanish fighter attacks with a claw and can leap from the wall. Track both the wall approach and the landing instead of focusing only on his starting position.

Sagat
Sagat uses Tiger Shots and Tiger Uppercut. Recognise projectile height before choosing whether to block, crouch or advance.

M. Bison
The Shadaloo leader is selectable along with the other bosses. His charge specials include Psycho Crusher and Scissor Kick.
Quick notes
- Motion and charge styles. Ryu and Ken are useful starting points for learning motion commands.
- Specialists change the distance. Zangief wants close range, while Dhalsim makes opponents negotiate a much longer reach.
- Bosses are available from the start. Balrog, Vega, Sagat and M. Bison join the original eight as selectable fighters.
Try a motion character and a charge character before committing to your favourite.
Picture details
Game artwork belongs to its respective rights holders.
