SFII Turbo adventure archiveStreet Fighter II TurboGUIDES
Street Fighter II Turbo / Basics

Start your first World Warrior match

Configure the SNES controls and choose a useful first practice goal.

Edition covered

Original 1993 SNES Street Fighter II Turbo: Hyper Fighting, with Normal and Turbo modes. This is the twelve-fighter game, before Super Street Fighter II and Super Turbo; there are no Super Combos or Akuma. SNES button names are used.

Understand the six buttons

SNES gameplay capture reproduced in the original manual: Chun-Li and Ken in a match
SNES gameplay capture reproduced in the original manual: Chun-Li and Ken in a match.

The default SNES layout uses Y, X and L for light, medium and heavy punches, with B, A and R for the corresponding kicks. Check the Options configuration before practising. Choose one strength at a time and compare its reach and recovery. A strong attack can be useful, but pressing only the heaviest button leaves large gaps in your defence.

Choose a manageable speed

Twelve-fighter selection screen reproduced in the original SNES manual
Twelve-fighter selection screen reproduced in the original SNES manual.

Begin with Normal or a low Turbo speed. Play a few matches with one character so the movement becomes familiar. Change only one setting between sessions: switching fighter, difficulty and speed together makes it hard to identify what improved. A slower practice session is useful even if you later prefer fast matches.

Make blocking a habit

Hold away from the opponent to guard; down and away guards low. Your facing changes when the opponent crosses you, so the direction for back changes too. Practise defending against a single attack, then answer with a short, reliable move. Special attacks can cause damage through a block, making a small remaining health bar important.

FIELD NOTE

Use the Options menu to check your controller mapping before memorising commands.

Picture details

Game artwork belongs to its respective rights holders.

References