Start your first World Warrior match
Configure the SNES controls and choose a useful first practice goal.
Original 1993 SNES Street Fighter II Turbo: Hyper Fighting, with Normal and Turbo modes. This is the twelve-fighter game, before Super Street Fighter II and Super Turbo; there are no Super Combos or Akuma. SNES button names are used.
Understand the six buttons
The default SNES layout uses Y, X and L for light, medium and heavy punches, with B, A and R for the corresponding kicks. Check the Options configuration before practising. Choose one strength at a time and compare its reach and recovery. A strong attack can be useful, but pressing only the heaviest button leaves large gaps in your defence.
Choose a manageable speed
Begin with Normal or a low Turbo speed. Play a few matches with one character so the movement becomes familiar. Change only one setting between sessions: switching fighter, difficulty and speed together makes it hard to identify what improved. A slower practice session is useful even if you later prefer fast matches.
Make blocking a habit
Hold away from the opponent to guard; down and away guards low. Your facing changes when the opponent crosses you, so the direction for back changes too. Practise defending against a single attack, then answer with a short, reliable move. Special attacks can cause damage through a block, making a small remaining health bar important.
Use the Options menu to check your controller mapping before memorising commands.
Picture details
Game artwork belongs to its respective rights holders.


