Metro 2033 / Weapons
Metro 2033 Weapons: close defense, rifles and pneumatics
Choose complementary original-game weapon roles.
Edition covered
Original 2010 Metro 2033 on PC and Xbox 360, with original PC publisher images. Metro 2033 Redux changes to stealth, takedowns, controls and weapon customization are excluded.
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Weapons
Quick notes
- Firearm roles. Metro's handmade weapons differ in range, capacity and handling.
- Pneumatic preparation. Pneumatic weapons depend on pressure as well as ammunition.
- Mutants and humans demand different movement. Mutants often force immediate close defense, while armed humans can hold firing lanes.
- Reload before entering the next space. Some handmade guns have awkward reload cycles.
Pneumatic preparation
| State | Check | Response |
|---|---|---|
| Loaded but weak pressure | Pressure gauge | Pump before fighting. |
| Good pressure and clear target | Aim deliberately | Make the first shot useful. |
| Several enemies alerted | Escape route | Do not pump while exposed. |
| Quiet room after combat | Ammo and pressure | Reset both before moving. |
References
| Reference | Website |
|---|---|
| Publisher game description and pictures | store.steampowered.com |
| Original publisher manual | store.steampowered.com |





