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New Super Mario Bros. Wii / Getting started

New Super Mario Bros Wii beginner guide: movement, bubbles and checkpoints

Learn the moves that keep a solo or co-op run under control.

Edition covered

Original Wii edition. Later New Super Mario Bros. U, Deluxe and Newer fan modifications are outside these guides.

Practice movement before collecting everything

Four players cross platforms in a desert course.
Four players cross platforms in a desert course.

Running changes jump distance and stopping space. Learn a course’s safe landing points before attempting an awkward Star Coin in the same run.

Movement reference
MovePurposeUse carefully
RunLonger and faster movementAllow stopping distance.
Wall jumpClimb between wallsFace the correct wall.
Ground poundStrike blocks from aboveCheck the landing surface.
Spin jumpMotion-assisted lift and interactionsUse it when the route calls for it.

Use checkpoints and reserve items

A checkpoint reduces the cost of repeating the first half of a stage. World-map items can prepare a difficult attempt before you enter.

Recovery tools
ToolBenefitLimit
CheckpointRestarts closer to the goalMust be reached first.
World-map itemPower-up before entryUses stored stock.
Multiplayer bubbleRegroups a playerNeeds an active teammate.
ReplayTargets missed collectiblesA clear alone does not collect missing coins.

Use bubbles as a regrouping tool

In multiplayer a player can enter a bubble and rejoin near a teammate. Keep at least one active player in a safe place; bubbles do not solve a situation where nobody can continue.

Finish, then clean up

A first clear teaches the route. A second visit with the appropriate power-up can focus on a missed coin or secret exit.

Useful tip

In multiplayer a player can enter a bubble and rejoin near a teammate. Keep at least one active player in a safe place; bubbles do not solve a situation where nobody can continue.

References
Guide references
ReferenceWebsite
Super Mario Wiki: New Super Mario Bros. Wiiwww.mariowiki.com