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Pinsir in Pokémon Black 2 and White 2: locations, stats and moves

Find Pinsir’s Black 2/White 2 locations, Generation V Bug typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Pinsir is Unova #146 and National #127. Its Black 2/White 2 typing is Bug. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Pinsir
Pinsir: standard Generation V form, Unova #146.
Pinsir Generation V base stats
StatBase value
HP65
Attack125
Defense100
Sp. Atk55
Sp. Def70
Speed85
Total500
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Pinsir recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Route 12White 2Dark grass40–42No special condition recorded
Route 12White 2Grass / cave walking36–38No special condition recorded
Lostlorn ForestWhite 2Dark grass26No special condition recorded
Lostlorn ForestWhite 2Grass / cave walking24No special condition recorded
Lostlorn Forest Hidden GrottoBlack 2Hidden Grotto20–24Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
Lostlorn Forest Hidden GrottoWhite 2Hidden Grotto20–24Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
03

Evolution family and Generation V requirements

Pinsir has no evolution within the Black 2/White 2 regional roster. Form changes are separate from evolution; evolutions added in later generations do not occur on these cartridges.

Forms and collection requirements

04

Abilities, breeding and training reference

Pinsir Generation V ability slots
AbilitySlot / availability
Hyper CutterRegular ability slot 1
Mold BreakerRegular ability slot 2
MoxieHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Pinsir breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Bug
Base hatch cycles25
Experience growthSlow
Base capture rate45 / 255 (not a percentage chance)
EV yield when defeatedAttack +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Pinsir sequel level-up learnset
LevelMove
1 / starting moveFocus Energy
1 / starting moveVice Grip
4Bind
8Seismic Toss
11Harden
15Revenge
18Brick Break
22Vital Throw
26Submission
29X-Scissor
33Storm Throw
36Thrash
40Swords Dance
43Superpower
47Guillotine

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Pinsir sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM08Bulk UpFightingStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM23Smack DownRockPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM52Focus BlastFightingSpecial
TM54False SwipeNormalPhysical
TM56FlingDarkPhysical
TM68Giga ImpactNormalPhysical
TM71Stone EdgeRockPhysical
TM75Swords DanceNormalStatus
TM76Struggle BugBugSpecial
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM81X-scissorBugPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM01CutNormalPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Bug Bite, Close Combat, Feint, Feint Attack, Flail, Fury Attack, Me First, Quick Attack, Superpower.

Recorded Black 2/White 2 tutor compatibility: Bind, Bug Bite, Iron Defense, Knock Off, Sleep Talk, Snore, Stealth Rock, Superpower.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Pinsir in the illustrated regional Pokédex.

    FIELD NOTE

    Use Pinsir’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

    References