Half-Life 2: Weapons & Tools
All 11 carried weapons and tools in the original campaign, including the Gravity Gun and bugbait. Mounted guns and enemy-only weapons are not included.

Crowbar
Gordon’s signature melee weapon breaks crates, boards and nearby enemies without using ammunition. Barney returns it early in the campaign.

Gravity Gun
The Zero Point Energy Field Manipulator picks up and launches objects for puzzles and combat. Its late-game supercharged form can manipulate Combine soldiers.

9mm Pistol
A quick-firing pistol for early encounters and precise shots. Its common ammunition makes it a useful backup.

.357 Magnum
A powerful six-shot revolver. Take deliberate shots and conserve its less common ammunition.

Bugbait
Pheropods direct allied antlions toward a target. Squeeze them to call antlions back while fighting through the coastal prison approach.

Submachine Gun
The SMG offers automatic fire and an alternate grenade launcher. Use short bursts when targets are farther away.

Shotgun
A close-range weapon with a stronger double-shot alternate fire. Reload between fights and close the distance before firing.

Crossbow
A scoped weapon that fires heated bolts. Account for the projectile’s travel time when aiming at moving enemies.

Pulse Rifle
The Combine AR2 fires automatic pulses and a powerful alternate energy orb. Orb ammunition is limited, so save it for dangerous groups.

Grenade
A timed fragmentation grenade for enemies behind cover. Primary fire throws it; alternate fire rolls it along the ground.

RPG
A laser-guided rocket launcher used against gunships, Striders and other heavy targets. Keep steering the rocket after launch.
Half-Life 2 artwork and screenshots © Valve. Reference images archived by Combine OverWiki.
References
Covered edition: The original Half-Life 2 campaign. Episode One, Episode Two and Lost Coast are separate adventures.
