Halo: Reach / Weapons and shields
Halo: Reach Weapons and shields: DMR, plasma pistol and Elite counters
Combine shield damage, precision and cover on higher difficulties.
Edition covered
Original 2010 Halo: Reach story and core mechanics. Pictures show the enhanced PC Master Chief Collection release; multiplayer scenes are identified in their captions. MCC progression and later additions can differ from Xbox 360.
5 items · one picture per entry · open a picture for full size.
Weapons and shields
Quick notes
- Remove the shield before relying on a headshot. A shielded Elite can absorb a precision shot that would finish an unshielded infantry target.
- Let precision bloom settle. Rapid DMR fire expands the aiming reticle.
- Restore shields and health separately. Shields return after a period without damage.
- Keep a solution for the nearest threat. A sniper rifle excels at a distant target but is cumbersome against a sudden close push.
Let precision bloom settle
| Enemy | Problem | Approach |
|---|---|---|
| Elite | Energy shield and mobility | Strip shield then finish accurately |
| Grunt | Small unshielded target | Conserve ammo with precision shots |
| Jackal | Shielded front or distant rifle | Find an exposed angle and use cover |
| Hunter | Heavy armor and dangerous close attack | Use heavy weapons and exposed areas |
| Shielded player | Recharge after disengaging | Avoid giving free time between weak attacks |
Useful tip
A sniper rifle excels at a distant target but is cumbersome against a sudden close push.
References
| Reference | Website |
|---|---|
| Halo: Reach publisher listing | store.steampowered.com |
| Bungie original Reach manual transcription | www.halopedia.org |
| Halo official Noble Team roster | www.halowaypoint.com |
| Reach campaign mission reference | www.halopedia.org |





