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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Sandile in Pokémon Black 2 and White 2: locations, stats and moves

Find Sandile’s Black 2/White 2 locations, Generation V Ground/Dark typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Sandile is Unova #099 and National #551. Its Black 2/White 2 typing is Ground / Dark. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Sandile
Sandile: standard Generation V form, Unova #099.
Sandile Generation V base stats
StatBase value
HP50
Attack72
Defense35
Sp. Atk35
Sp. Def35
Speed65
Total292
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Sandile recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Desert Resort EntranceBlack 2Grass / cave walking18–19No special condition recorded
Desert Resort EntranceWhite 2Grass / cave walking18–19No special condition recorded
Desert ResortBlack 2Grass / cave walking18–19No special condition recorded
Desert ResortWhite 2Grass / cave walking18–19No special condition recorded
Relic Castle ABlack 2Grass / cave walking18–21No special condition recorded
Relic Castle AWhite 2Grass / cave walking18–21No special condition recorded
Relic Castle CBlack 2Grass / cave walking27–28No special condition recorded
Relic Castle CWhite 2Grass / cave walking27–28No special condition recorded
Route 4Black 2Grass / cave walking14–17No special condition recorded
Route 4White 2Grass / cave walking14–17No special condition recorded
03

Evolution family and Generation V requirements

Sandile regional evolution family
FromIntoBlack 2 / White 2 method
SandileKrokorokLevel 29
KrokorokKrookodileLevel 40

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Sandile Generation V ability slots
AbilitySlot / availability
IntimidateRegular ability slot 1
MoxieRegular ability slot 2
Anger PointHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Sandile breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Field
Base hatch cycles20
Experience growthMedium Slow
Base capture rate180 / 255 (not a percentage chance)
EV yield when defeatedAttack +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Sandile sequel level-up learnset
LevelMove
1 / starting moveLeer
1 / starting moveRage
4Bite
7Sand Attack
10Torment
13Sand Tomb
16Assurance
19Mud Slap
22Embargo
25Swagger
28Crunch
31Dig
34Scary Face
37Foul Play
40Sandstorm
43Earthquake
46Thrash

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Sandile sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM32Double TeamNormalStatus
TM36Sludge BombPoisonSpecial
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM59IncinerateFireSpecial
TM63EmbargoDarkStatus
TM66PaybackDarkPhysical
TM67RetaliateNormalPhysical
TM71Stone EdgeRockPhysical
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM95SnarlDarkSpecial
HM01CutNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Beat Up, Counter, Double-Edge, Fire Fang, Focus Energy, Mean Look, Pursuit, Rock Climb, Thunder Fang, Uproar.

Recorded Black 2/White 2 tutor compatibility: Aqua Tail, Dark Pulse, Earth Power, Foul Play, Iron Tail, Sleep Talk, Snatch, Snore, Spite, Stealth Rock, Uproar.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Sandile in the illustrated regional Pokédex.

FIELD NOTE

Use Sandile’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References