Donkey Kong 64 levels in order: all eight worlds and their bosses
Every Donkey Kong 64 level in order with its B. Locker requirement, the Kong you rescue there and the boss you fight.
Original 1999 Nintendo 64 release, which requires the Expansion Pak packaged with it. The 2015 Wii U Virtual Console release offers the same game; later remakes, mods and randomisers are outside this guide.
8 characters · one picture per entry · open a picture for full size.
Character directory

Jungle Japes
Needs 1 Golden Banana. DK frees Diddy here; the boss is Army Dillo.

Angry Aztec
Needs 5. Lanky and Tiny are freed among the temples; the boss is Dogadon.

Frantic Factory
Needs 15. Chunky is freed here and the DK Arcade machine waits inside; the boss is Mad Jack.

Gloomy Galleon
Needs 30. Raise and lower the water level with the lighthouse and switches; the boss is Puftoss.

Fungi Forest
Needs 50. A clock switches day and night, changing which areas can be entered; Dogadon returns as the boss.

Crystal Caves
Needs 65. Falling stalactites and igloos fill this world; Army Dillo returns as the boss.

Creepy Castle
Needs 80. The largest haunted level, with a crypt and tower; the boss is King Kut Out.

Hideout Helm
Needs 100. Every Kong must clear barrel challenges against the clock before the final Boss Key.
Quick notes
- Level order. Jungle Japes, Angry Aztec, Frantic Factory, Gloomy Galleon, Fungi Forest, Crystal Caves, Creepy Castle and Hideout Helm.
- Bosses and Troff 'n' Scoff. Each boss door opens after you feed Scoff enough coloured bananas through Troff 'n' Scoff.
- Hideout Helm and the final fight. Hideout Helm asks every Kong to clear timed barrel challenges to shut down the Blast-o-Matic.
Bring the Kong who matches each boss's door colour: the game chooses which Kong fights based on the boss.
Picture details
Game artwork belongs to its respective rights holders.
