DK64 adventure archiveDonkey Kong 64GUIDES
Donkey Kong 64 / Levels

Donkey Kong 64 levels in order: all eight worlds and their bosses

Every Donkey Kong 64 level in order with its B. Locker requirement, the Kong you rescue there and the boss you fight.

Edition covered

Original 1999 Nintendo 64 release, which requires the Expansion Pak packaged with it. The 2015 Wii U Virtual Console release offers the same game; later remakes, mods and randomisers are outside this guide.

8 characters · one picture per entry · open a picture for full size.

Character directory

Jungle Japes, the first level, in the original N64 game.

Jungle Japes

Needs 1 Golden Banana. DK frees Diddy here; the boss is Army Dillo.

The desert temples of Angry Aztec in the original N64 game.

Angry Aztec

Needs 5. Lanky and Tiny are freed among the temples; the boss is Dogadon.

Inside Frantic Factory in the original N64 game.

Frantic Factory

Needs 15. Chunky is freed here and the DK Arcade machine waits inside; the boss is Mad Jack.

The lighthouse and water of Gloomy Galleon in the original N64 game.

Gloomy Galleon

Needs 30. Raise and lower the water level with the lighthouse and switches; the boss is Puftoss.

Giant mushrooms in Fungi Forest in the original N64 game.

Fungi Forest

Needs 50. A clock switches day and night, changing which areas can be entered; Dogadon returns as the boss.

The icy interior of Crystal Caves in the original N64 game.

Crystal Caves

Needs 65. Falling stalactites and igloos fill this world; Army Dillo returns as the boss.

The walls of Creepy Castle in the original N64 game.

Creepy Castle

Needs 80. The largest haunted level, with a crypt and tower; the boss is King Kut Out.

The machinery of Hideout Helm, K. Rool's base, in the original N64 game.

Hideout Helm

Needs 100. Every Kong must clear barrel challenges against the clock before the final Boss Key.

Quick notes

  • Level order. Jungle Japes, Angry Aztec, Frantic Factory, Gloomy Galleon, Fungi Forest, Crystal Caves, Creepy Castle and Hideout Helm.
  • Bosses and Troff 'n' Scoff. Each boss door opens after you feed Scoff enough coloured bananas through Troff 'n' Scoff.
  • Hideout Helm and the final fight. Hideout Helm asks every Kong to clear timed barrel challenges to shut down the Blast-o-Matic.
FIELD NOTE

Bring the Kong who matches each boss's door colour: the game chooses which Kong fights based on the boss.

Picture details

Game artwork belongs to its respective rights holders.

References