Unova expedition logPokémon Black 2 / White 2GUIDES
POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Victini in Pokémon Black 2 and White 2: locations, stats and moves

Find Victini’s Black 2/White 2 locations, Generation V Psychic/Fire typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Victini is Unova #000 and National #494. Its Black 2/White 2 typing is Psychic / Fire. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Victini
Victini: standard Generation V form, Unova #000.
Victini Generation V base stats
StatBase value
HP100
Attack100
Defense100
Sp. Atk100
Sp. Def100
Speed100
Total600
02

Where to obtain it in Black 2 and White 2

There is no wild Victini in Black 2 or White 2, even with an old Liberty Pass. Use a compatible trade or transfer of an already obtained Victini; visiting Liberty Garden alone does not create a new encounter.

No direct Black 2/White 2 encounter is recorded in this dataset. Use its family below to plan evolution or breeding, or obtain a compatible external specimen where required. An absent row is not proof that every possible acquisition route is unavailable.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

03

Evolution family and Generation V requirements

Victini has no evolution within the Black 2/White 2 regional roster. Form changes are separate from evolution; evolutions added in later generations do not occur on these cartridges.

Forms and collection requirements

04

Abilities, breeding and training reference

Victini Generation V ability slots
AbilitySlot / availability
Victory StarRegular ability slot 1

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Victini breeding and training facts
PropertyValue
Gender ratioGenderless
Egg group(s)Undiscovered
Base hatch cycles120
Experience growthSlow
Base capture rate3 / 255 (not a percentage chance)
EV yield when defeatedHp +3

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Victini sequel level-up learnset
LevelMove
1 / starting moveConfusion
1 / starting moveFocus Energy
1 / starting moveIncinerate
1 / starting moveQuick Attack
1 / starting moveSearing Shot
9Endure
17Headbutt
25Flame Charge
33Reversal
41Flame Burst
49Zen Headbutt
57Inferno
65Double-Edge
73Flare Blitz
81Final Gambit
89Stored Power
97Overheat

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Victini sequel compatible machines
MachineMoveTypeCategory
TM03PsyshockPsychicSpecial
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM19TelekinesisPsychicStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM38Fire BlastFireSpecial
TM42FacadeNormalPhysical
TM43Flame ChargeFirePhysical
TM44RestPsychicStatus
TM48RoundNormalSpecial
TM50OverheatFireSpecial
TM52Focus BlastFightingSpecial
TM53Energy BallGrassSpecial
TM56FlingDarkPhysical
TM57Charge BeamElectricSpecial
TM59IncinerateFireSpecial
TM61Will-o-wispFireStatus
TM63EmbargoDarkStatus
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM77Psych UpNormalStatus
TM83Work UpNormalStatus
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM89U-turnBugPhysical
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus
TM93Wild ChargeElectricPhysical
TM94Rock SmashFightingPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Bounce, Fire Punch, Heat Wave, Helping Hand, Last Resort, Magic Coat, Role Play, Signal Beam, Skill Swap, Sleep Talk, Snore, ThunderPunch, Trick, Uproar, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Victini in the illustrated regional Pokédex.

    FIELD NOTE

    Use Victini’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

    References