Victini in Pokémon Black 2 and White 2: locations, stats and moves
Find Victini’s Black 2/White 2 locations, Generation V Psychic/Fire typing, base stats, historical abilities, evolution requirements and sequel learnsets.
Nintendo DS sequels; not the original Black and White story.
Generation V identity and base stats
Victini is Unova #000 and National #494. Its Black 2/White 2 typing is Psychic / Fire. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.
The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

| Stat | Base value |
|---|---|
| HP | 100 |
| Attack | 100 |
| Defense | 100 |
| Sp. Atk | 100 |
| Sp. Def | 100 |
| Speed | 100 |
| Total | 600 |
Where to obtain it in Black 2 and White 2
There is no wild Victini in Black 2 or White 2, even with an old Liberty Pass. Use a compatible trade or transfer of an already obtained Victini; visiting Liberty Garden alone does not create a new encounter.
No direct Black 2/White 2 encounter is recorded in this dataset. Use its family below to plan evolution or breeding, or obtain a compatible external specimen where required. An absent row is not proof that every possible acquisition route is unavailable.
Encounter methods · Legendary and event requirements · Gifts, fossils and trades
Evolution family and Generation V requirements
Victini has no evolution within the Black 2/White 2 regional roster. Form changes are separate from evolution; evolutions added in later generations do not occur on these cartridges.
Abilities, breeding and training reference
| Ability | Slot / availability |
|---|---|
| Victory Star | Regular ability slot 1 |
A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.
| Property | Value |
|---|---|
| Gender ratio | Genderless |
| Egg group(s) | Undiscovered |
| Base hatch cycles | 120 |
| Experience growth | Slow |
| Base capture rate | 3 / 255 (not a percentage chance) |
| EV yield when defeated | Hp +3 |
The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.
Black 2 and White 2 level-up moves
| Level | Move |
|---|---|
| 1 / starting move | Confusion |
| 1 / starting move | Focus Energy |
| 1 / starting move | Incinerate |
| 1 / starting move | Quick Attack |
| 1 / starting move | Searing Shot |
| 9 | Endure |
| 17 | Headbutt |
| 25 | Flame Charge |
| 33 | Reversal |
| 41 | Flame Burst |
| 49 | Zen Headbutt |
| 57 | Inferno |
| 65 | Double-Edge |
| 73 | Flare Blitz |
| 81 | Final Gambit |
| 89 | Stored Power |
| 97 | Overheat |
Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.
Compatible TMs and HMs
| Machine | Move | Type | Category |
|---|---|---|---|
| TM03 | Psyshock | Psychic | Special |
| TM06 | Toxic | Poison | Status |
| TM10 | Hidden Power | Normal | Special |
| TM11 | Sunny Day | Fire | Status |
| TM12 | Taunt | Dark | Status |
| TM15 | Hyper Beam | Normal | Special |
| TM16 | Light Screen | Psychic | Status |
| TM17 | Protect | Normal | Status |
| TM19 | Telekinesis | Psychic | Status |
| TM20 | Safeguard | Normal | Status |
| TM21 | Frustration | Normal | Physical |
| TM22 | Solarbeam | Grass | Special |
| TM24 | Thunderbolt | Electric | Special |
| TM25 | Thunder | Electric | Special |
| TM27 | Return | Normal | Physical |
| TM29 | Psychic | Psychic | Special |
| TM30 | Shadow Ball | Ghost | Special |
| TM31 | Brick Break | Fighting | Physical |
| TM32 | Double Team | Normal | Status |
| TM35 | Flamethrower | Fire | Special |
| TM38 | Fire Blast | Fire | Special |
| TM42 | Facade | Normal | Physical |
| TM43 | Flame Charge | Fire | Physical |
| TM44 | Rest | Psychic | Status |
| TM48 | Round | Normal | Special |
| TM50 | Overheat | Fire | Special |
| TM52 | Focus Blast | Fighting | Special |
| TM53 | Energy Ball | Grass | Special |
| TM56 | Fling | Dark | Physical |
| TM57 | Charge Beam | Electric | Special |
| TM59 | Incinerate | Fire | Special |
| TM61 | Will-o-wisp | Fire | Status |
| TM63 | Embargo | Dark | Status |
| TM68 | Giga Impact | Normal | Physical |
| TM70 | Flash | Normal | Status |
| TM73 | Thunder Wave | Electric | Status |
| TM77 | Psych Up | Normal | Status |
| TM83 | Work Up | Normal | Status |
| TM86 | Grass Knot | Grass | Special |
| TM87 | Swagger | Normal | Status |
| TM89 | U-turn | Bug | Physical |
| TM90 | Substitute | Normal | Status |
| TM92 | Trick Room | Psychic | Status |
| TM93 | Wild Charge | Electric | Physical |
| TM94 | Rock Smash | Fighting | Physical |
Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.
Egg moves and sequel Move Tutors
No Black 2/White 2 Egg moves are recorded for this form.
Recorded Black 2/White 2 tutor compatibility: Bounce, Fire Punch, Heat Wave, Helping Hand, Last Resort, Magic Coat, Role Play, Signal Beam, Skill Swap, Sleep Talk, Snore, ThunderPunch, Trick, Uproar, Zen Headbutt.
Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.
Tutor cities, shard colours, reminders and special move services
Related species and return to the Pokédex
Return to Victini in the illustrated regional Pokédex.
Use Victini’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.
