Splinter Cell: Conviction adventure archiveSplinter Cell: ConvictionGUIDES
Splinter Cell: Conviction / Shadows and Last Known Position

Splinter Cell: Conviction Shadows and Last Known Position: how to flank a search

Read concealment, the white silhouette and the enemy search response.

Edition covered

Original 2010 single-player campaign. Gallery combines original PC and Xbox 360 publisher screenshots. Historical multiplayer modes are described for context; current publisher listings state that online features are unavailable.

Monochrome indicates shadow concealment

An Xbox 360 publisher screenshot shows Sam crouched with a gun beside a standing man and a seated woman.
An Xbox 360 publisher screenshot shows Sam crouched with a gun beside a standing man and a seated woman.

The presentation shifts toward black and white when Sam is concealed in darkness. Nearby enemies can still detect careless movement or close contact, so the filter should guide positioning rather than encourage running into a guard.

Visual signals
SignalMeaningUseful response
Black-and-white surroundingsSam is in shadow concealmentMaintain distance from guards
Last Known Position silhouetteEnemy’s latest confirmed sightingMove away and flank
Searching enemyGuard is investigating suspicionAvoid the route being checked
Projected objectiveCurrent story instructionOrient toward the required action

Leave the last visible position

The white silhouette marks where enemies last saw Sam. Break sight and move to another angle while they investigate that position; staying beside the silhouette gives away the advantage the system creates.

Flanking routes
Route featureBenefitRisk
Dark side passageBreaks direct visual contactA patrolling guard may enter it
Elevated ledgeChanges the attack angleExpose Sam only when ready
Window or alternate doorwayBypasses a watched entranceCheck the new room before entering
Destructible lightCreates darker coverThe shot can attract investigation

Use cover to control the crossing

Cover-to-cover movement helps Sam cross a short exposed lane, but patrol timing still matters. Wait until a guard looks away, then move toward a position with another escape route.

Interrogations are contextual scenes

Campaign interrogations use nearby environmental objects to advance the conversation. They are not a general substitute for the takedown and cover systems used through ordinary patrol areas.

Useful tip

Campaign interrogations use nearby environmental objects to advance the conversation.

References
Guide references
ReferenceWebsite
Splinter Cell: Conviction publisher listingstore.steampowered.com
Official Xbox publisher listingwww.xbox.com
Ubisoft Conviction overviewnews.ubisoft.com
Campaign and equipment reference by Iceman22n86gamefaqs.gamespot.com