Shadow Moses mission archiveMetal Gear SolidGUIDES
METAL GEAR SOLID / EQUIPMENT

Weapons and equipment field guide

Choose the right tool for guards, electronics, mines and ranged encounters.

Edition covered

Original Metal Gear Solid campaign. Not The Twin Snakes. Konami’s Master Collection manual is used for shared mechanics; button mappings vary.

6 items · one picture per entry · open a picture for full size.

Firearms

SOCOM item icon from the original Metal Gear Solid
Handgun

SOCOM

Snake's sidearm. Fit the suppressor to reduce the noise of each shot; it still does not make an exposed attack invisible.

PSG1 item icon from the original Metal Gear Solid
Sniper rifle

PSG1

A long-range rifle with a scope; steady your aim before taking the shot.

Launchers

Nikita launcher item icon from the original Metal Gear Solid
Remote-guided missile

Nikita

You steer the launched missile yourself, so find cover first because your attention is on its flight.

Grenades

Grenade from the original Metal Gear Solid
Explosive

Grenade

Grenades have a fuse; learn the throw timing in a low-pressure situation before relying on them.

Chaff grenade from the original Metal Gear Solid
Electronic jamming

Chaff grenade

Temporarily interferes with electronics such as cameras and guided missiles; time it as you move through.

Survival

Ration item icon from the original Metal Gear Solid
Recovery

Ration

Restores health; equipped rations are used automatically when your life runs out.

Weapons and equipment in Metal Gear Solid

Original 1998 PlayStation campaign.

  • SOCOM and suppressor — quieter handgun shots
  • FA-MAS — assault rifle
  • PSG1 — sniper rifle
  • Nikita — remote-controlled missiles
  • Stinger — lock-on missile launcher
  • Claymore mines — crawl over them to collect
  • C4 — placed, then detonated remotely
  • Grenade, stun grenade and chaff grenade — damage, stun or jam electronics
  • Rations and medicine — recovery items
  • Thermal and night-vision goggles — reveal heat signatures or see in the dark
  • Key cards — equip to open matching doors
  • Cardboard box — situational cover
  • Mine detector and gas mask — situational survival tools

Quick notes

  • Separate quiet movement from quiet weapons. A suppressor reduces gunshot noise, but does not make an exposed attack invisible.
  • Use chaff for electronic obstacles. Chaff temporarily interferes with electronics.
  • Understand the missile controls. The Stinger is for locking onto a target, while the Nikita lets you steer a launched missile.
  • Handle mines and explosives deliberately. Crawl to retrieve Claymores rather than walking into their trigger area.
  • Equip survival tools when needed. Rations can be used manually or automatically when equipped as life runs out.
References