Shadow Moses mission archiveMetal Gear SolidGUIDES
METAL GEAR SOLID / EQUIPMENT

Inventory reference: weapons and support gear

A quick lookup for core tools in the original Shadow Moses mission.

Edition covered

Original Metal Gear Solid campaign. Not The Twin Snakes. Konami’s Master Collection manual is used for shared mechanics; button mappings vary.

Inventory reference: weapons and support gear — quick reference
EntryRole or use
SOCOMHandgun
FAMASAutomatic rifle
PSG1Sniper rifle
NikitaGuided missile
StingerLock-on missile launcher
Chaff and stun grenadesDifferent disabling tools
RationsRecovery
Card keys and thermal gogglesAccess and visibility
01

SOCOM

SOCOM — Metal Gear Solid
SOCOM — original game inventory icon, sprite or extracted model.

Handgun. A suppressor reduces firing noise when fitted. A quiet shot still leaves visual consequences, so choose the firing position before attacking.

02

FAMAS

FA-MAS — Metal Gear Solid
FA-MAS — original game inventory icon, sprite or extracted model.

Automatic rifle. Useful when sustained fire is appropriate. Short controlled use helps avoid exhausting ammunition during a chaotic encounter.

03

PSG1

PSG1 — Metal Gear Solid
PSG1 — original game inventory icon, sprite or extracted model.

Sniper rifle. Suited to aimed long-range encounters. Prepare the required support items and position before entering a sniper exchange.

04

Nikita

NIKITA Remote-controlled missile. Press the weapon button to shoot.After shooting, use to control the missile. Press the First Person View button to switch to missile POV. Cannot be controlled in areas with electronic interference. — Metal Gear Solid
NIKITA Remote-controlled missile. Press the weapon button to shoot.After shooting, use to control the missile. Press the First Person View button to switch to missile POV. Cannot be controlled in areas with electronic interference. — original game inventory icon, sprite or extracted model.

Guided missile. Steer it through a planned route while Snake remains vulnerable at the launch point. Electronic interference can disrupt guidance.

05

Stinger

STINGER — Metal Gear Solid
STINGER — original game inventory icon, sprite or extracted model.

Lock-on missile launcher. Hold the target long enough to obtain a lock when appropriate. Avoid spending a missile because you fired before the aiming state was ready.

06

Chaff and stun grenades

CHAFF.G — Metal Gear Solid

CHAFF.G — original game inventory icon, sprite or extracted model. .

STUN.G — Metal Gear Solid

STUN.G — original game inventory icon, sprite or extracted model. .

Different disabling tools. Chaff targets electronics; stun grenades temporarily incapacitate enemies. Carry the one that matches the obstacle instead of treating the two as interchangeable.

07

Rations

RATION
RATION — original game inventory image.

Recovery. Use manually or keep equipped for automatic emergency use. Check quantity after a boss and replenish before the next sustained encounter.

08

Card keys and thermal goggles

CARD LV1 — Metal Gear Solid

CARD LV1 — original game inventory icon, sprite or extracted model. .

THERM.G — Metal Gear Solid

THERM.G — original game inventory icon, sprite or extracted model. .

Access and visibility. Cards open compatible security doors when equipped; thermal goggles expose heat signatures. Swap away from recovery gear only for as long as the task requires.

09

Choose equipment for the next room

Before crossing an electronic surveillance area, consider chaff and where you will move during its short effect. For a card-locked door, equip the appropriate key card instead of expecting ownership alone to open it. Keep rations ready when recovery is the immediate need, then switch back to the access tool. These choices are small but explain many situations where a correct item appears to do nothing.

References