Shadow Moses mission archiveMetal Gear SolidGUIDES

Metal Gear Solid Wiki & Guide

Solid Snake official artwork from Metal Gear SolidSolid Snake Solid Snake 3D model from Metal Gear Solid (PlayStation)

Quick reference for Solid Snake’s mission on Shadow Moses: every Codec frequency, the cast and the bosses, weapons and items, stealth and alert basics, and boss preparation. Alongside Konami’s character art, the Codec portraits, 3D models, icons and sketches on this page come straight from the game’s two discs.

Released
1998
System
PlayStation
Director
Hideo Kojima
Codec contacts
8

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Codec frequencies

Each support contact with the portrait the game shows on the Codec screen.

Codec frequencies and saving · Character & Codec directory

Characters

Konami’s character artwork, with how each one appears in the game: on the Codec or as their 3D model.

All character profiles

Bosses and vehicles

Disc 1 From the dock to Sniper Wolf

Disc 2 From Vulcan Raven to the escape

Story spoilers. You swap discs after the second fight with Sniper Wolf.

Infiltration and boss preparation

Inventory

Weapons and equipment · Inventory reference

Briefing sketches

Ink sketches stored with the game’s briefing graphics.

Open the image gallery

Quick tips

  • Call Mei Ling on 140.96 to save. Campbell and Naomi share 140.85.
  • Nobody reads out Meryl’s frequency: Campbell says it is on the back of the CD case (it is 140.15).
  • Knock on a wall to pull a guard away from his route, then slip past behind him.
  • Chaff grenades scramble cameras, gun cameras and your radar for a short time; stun grenades knock guards out.
  • Rations freeze in the cold areas. Equip one to thaw it, and keep one equipped so it is used automatically when your life runs out.
  • After an alert, stay hidden until the Evasion timer runs out and guards go back to their routes.

Stealth and alerts · Codec & saving · Boss preparation

Did you know?

  • Psycho Mantis reads your PlayStation memory card and comments on other Konami games saved there. Plugging your controller into port 2 stops him reading your moves.
  • When you save, Mei Ling recites a proverb or a quotation, such as Milton’s line “Solitude sometimes is best society”.
  • Deepthroat, the mystery informant on 140.48, never shows a face on the Codec.
  • The US release holds about 2,000 audio clips for Codec calls and cutscenes across its two discs: more than 1,100 on Disc 1 and about 800 on Disc 2.
  • Both discs carry the same Codec portraits, briefing graphics and 3D models; the cutscenes, voices and movies are split between them.
  • Integral (1999) added an eighth Codec frequency, 140.07, with developer commentary.

More trivia

FAQ

What is Mei Ling’s Codec frequency?

140.96. Call her to save your game. Codec frequencies and saving.

What is Meryl’s Codec frequency?

It is 140.15. In the game Campbell tells Snake it is printed on the back of the CD case.

When do you switch to Disc 2?

After the second fight with Sniper Wolf. Disc 2 begins in the warehouse where Vulcan Raven is waiting and runs to the ending.

When did Metal Gear Solid come out?

On 3 September 1998 in Japan, 20 October 1998 in North America and 22 February 1999 in Europe, on two PlayStation discs.

Can you still play Metal Gear Solid?

Yes. It is in Metal Gear Solid: Master Collection Vol. 1 (2023) for PlayStation 4 and 5, Xbox Series X|S, Nintendo Switch and PC, and it was sold for PS3 and PSP on the PlayStation Store. The 2004 GameCube version, The Twin Snakes, is a remake.

Sources & picture credits

Codec portraits, inventory icons, briefing sketches and 3D models are taken from Metal Gear Solid (USA), Discs 1 and 2; the models are rendered without the game’s lighting. Frequencies are checked against the disc’s radio data. Character artwork is from Konami’s official game manual. Game content © Konami.