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METAL GEAR SOLID / COLLECTIBLES

Collectibles and completion

Optional discoveries, useful collections and completion goals in Metal Gear Solid.

Spoiler notice: This guide discusses story progression or late-game content.

Edition covered

Original Metal Gear Solid campaign. Not The Twin Snakes. Konami’s Master Collection manual is used for shared mechanics; button mappings vary.

01

Weapons and gadgets

Track equipment by where it becomes accessible and what security access is required. Revisit a room with the appropriate card instead of assuming an earlier locked door is decorative.

02

Supplies and storage

Rations and ammunition are practical supplies, not permanent completion tokens. Keep a useful reserve before boss encounters rather than collecting only to fill an inventory bar.

03

Special unlockables

Ending-related rewards can encourage another playthrough. These belong to the game’s unlockables, not a native PlayStation trophy list; later collections have their own separate achievements.

FIELD NOTE

Use the edition note above when comparing a checklist with another release. Story completion, collecting and platform achievements are separate goals.