Locations — illustrated reference
Explore 81 locations entries with artwork and gameplay notes.
Spoiler notice: This guide discusses story progression or late-game content.
Original Nintendo 64 quest; not Master Quest or the 3DS remake.
Greater Hyrule

Fairy's Fountain
A healing spring with fairies that can be collected in bottles. Several are hidden around Hyrule.

Great Fairy's Fountain
Play Zelda's Lullaby at the Triforce mark to receive a spell or permanent upgrade from a Great Fairy.

Sacred Realm
The realm connected to the Temple of Time and the resting place of the Triforce before Ganondorf's intrusion.

Secret Grotto
An underground chamber reached through a hole, sometimes revealed by bombs, the hammer or the Song of Storms.
Hyrule Field
Hyrule Castle Town

Market
Castle Town's shopping district. Child Link finds shops and games here; adult Link finds a devastated square.

Bazaar
A shop selling equipment and supplies, with Market and Kakariko Village appearances across the two eras.

Ghost Shop
The adult-era spirit shop near the ruined Market entrance. Turn in ten Big Poes for a bottle.

Guard House
The room beside the Market gate contains breakable pots as a child and becomes the Ghost Shop later.

Happy Mask Shop
Borrow and sell masks through the child trading quest, then return to try additional masks.

Medicine Shop
Sells potions and bottled supplies. The shopkeeper relocates from the Market to Kakariko in the adult era.

Bombchu Bowling Alley
A Market minigame where moving explosives must reach targets beyond obstacles to win rotating prizes.

Shooting Gallery
A target game with ammunition-capacity rewards. Child Link uses the slingshot; adult Link uses the bow.

Bombchu Shop
A nighttime shop in the Market's back alley selling finite stocks of Bombchus.

Treasure Chest Game
A nighttime Market game of choosing chests to advance. The Lens of Truth reveals their contents.

Back Alley
Side streets behind the Market, containing houses, the nighttime Bombchu Shop and several character encounters.

Temple of Time
Houses the Door of Time and Master Sword. It becomes the central point for travel between Link's two ages.

Chamber of Sages
A sacred meeting place where Link encounters awakened sages and receives their medallions.

Hyrule Castle
The royal residence. Child Link sneaks through the grounds to meet Princess Zelda in her courtyard.

Rainbow Bridge
The sages' bridge provides the final crossing to Ganon's Castle once the required temples are cleared.

Ganon's Castle
The final dungeon contains six barrier trials and a tower ascent, culminating in Ganondorf and Ganon. Key equipment: Golden Gauntlets.
Kokiri Forest

Forest Training Center
A small practice area in Kokiri Forest. Its crawlspace leads toward the chest holding the Kokiri Sword.

Hole of "Z"
The crawlspace and boulder maze beyond the Forest Training Center, where child Link obtains the Kokiri Sword.

Great Deku Tree's Meadow
The clearing containing the Great Deku Tree, reached after Mido permits Link to pass.

House of the Know-It-All Bros.
The Kokiri brothers' shared house, where beginners can learn movement and combat controls.

Inside the Deku Tree
First child dungeon. Obtain the Fairy Slingshot, burn webs and defeat Gohma to receive Kokiri's Emerald.

Kokiri Forest
Link's childhood home, with tree houses, a shop and paths toward the Lost Woods and Great Deku Tree.

Kokiri Shop
The forest's supply shop sells the Deku Shield and basic consumables needed early in the adventure.

Link's House
Link begins the game in this raised tree house in Kokiri Forest. A ladder connects it to the ground.

Mido's House
The self-appointed Kokiri leader's home, containing several useful early treasure chests.

Saria's House
Saria's home in Kokiri Forest. Nearby elevated walkways lead to other Kokiri and tutorial encounters.

Twins' House
A Kokiri home associated with the forest's twin residents.
Lost Woods

Lost Woods
A branching forest maze navigated through sound and landmarks. Contains song, trading and upgrade opportunities.

Forest Stage
A hidden Lost Woods gathering of Deku Scrubs that reacts to masks and can award carrying-capacity upgrades.

Sacred Forest Meadow
The route beyond the Lost Woods where Saria teaches her song and the Forest Temple entrance awaits.

Forest Temple
First major adult temple. Find the Fairy Bow, recover the Poe Sisters' flames and defeat Phantom Ganon to awaken Saria.
Kakariko Village

Kakariko Village
A settlement beneath Death Mountain with shops, a graveyard, the windmill and the cursed Skulltula family.

Kakariko Windmill
Home to the Phonogram Man. Learn the Song of Storms as an adult and use it as a child to drain the well.

Bottom of the Well
Child-era mini-dungeon reached after draining Kakariko's well. Defeat Dead Hand to obtain the Lens of Truth.

Bazaar
A shop selling equipment and supplies, with Market and Kakariko Village appearances across the two eras.

Medicine Shop
Sells potions and bottled supplies. The shopkeeper relocates from the Market to Kakariko in the adult era.

Granny's Potion Shop
The secluded shop behind Kakariko's main buildings. Granny processes the Odd Mushroom during the adult trade quest.

Shooting Gallery
A target game with ammunition-capacity rewards. Child Link uses the slingshot; adult Link uses the bow.

House of Skulltula
The character gallery represents the cursed family here. Their members reward Link at Gold Skulltula token milestones.

Impa's House
A Kakariko home with a separate rear entrance to a cow and Piece of Heart.

Kakariko Village Graveyard
Dampé's workplace, the Composer Brothers' graves and the routes to the Royal Family's Tomb and Shadow Temple.

Dampé's Shack
The gravekeeper's small home contains his diary, which hints at the treasure later earned from his ghost.

Royal Family's Tomb
A graveyard chamber opened with Zelda's Lullaby. Navigate its hazards to learn the Sun's Song.

Shadow Temple
Use the Lens of Truth and Hover Boots to navigate illusions and traps. Defeat Bongo Bongo to awaken Impa.

Well of Three Features
An alternate source label associated with Kakariko's well and the Bottom of the Well dungeon.

Dampé's Grave
Adult Link races the gravekeeper's ghost through this underground course to earn the Hookshot.
Identified from the grave screenshot; the source index caption is missing.
Death Mountain

Death Mountain
Hyrule's volcanic mountain, home to the Gorons, Dodongo's Cavern and the Fire Temple.

Death Mountain Trail
The climbing route from Kakariko Village to Goron City, Dodongo's Cavern and the mountain summit.

Death Mountain Crater
A dangerous volcanic interior containing the Fire Temple entrance and a Great Fairy fountain.

Dodongo's Cavern
Child dungeon supplying the Bomb Bag. Defeat King Dodongo to reopen the Gorons' food source and receive Goron's Ruby.

Fire Temple
Rescue imprisoned Gorons, obtain the Megaton Hammer and defeat Volvagia to awaken Darunia as the Fire Sage.

Goron City
A multilevel Goron settlement inside Death Mountain. Darunia's chamber and equipment shops are found here.

Goron Shop
The city shop sells bombs and other supplies. Adult Link can purchase a Goron Tunic here.

Medigoron's Blade Store
A cramped Goron City workshop where adult Link can buy the breakable Giant's Knife.

Death Mountain Summit
The upper reaches of the mountain, near a Great Fairy fountain, Biggoron and the crater entrance.
Zora's Domain

High-Dive Practice Spot
The high platform in Zora's Domain used for the diving game and its Silver Scale reward.

Ice Cavern
Mini-dungeon accessed from Zora's Fountain. Use bottled Blue Fire to reach the Iron Boots and learn the Serenade of Water.

Inside Jabu-Jabu's Belly
Rescue Princess Ruto, obtain the Boomerang and defeat Barinade to receive Zora's Sapphire.

King Zora's Throne Room
King Zora blocks the passage to the fountain until child Link presents Ruto's bottled letter.

Sleepless Waterfall
The waterfall concealing Zora's Domain. Play Zelda's Lullaby from the marked spot to open the passage.

Zora Shop
A shop in Zora's Domain offering aquatic supplies and, in the adult era, the Zora Tunic.

Zora's Domain
The Zoras' waterfall-hidden home, with a diving game and King Zora's throne. Frozen during Link's adulthood.

Zora's Fountain
The sacred pool behind the domain, home to Jabu-Jabu as a child and the Ice Cavern route as an adult.

Zora's River
A waterway leading toward Zora's Domain, with the Bean Seller, musical frogs and soft-soil planting spots.
Lake Hylia

Lake Hylia
A large lake containing the Water Temple entrance, fishing pond and laboratory. Its water level changes with story progress.

Fishing Hole
Rent a fishing rod and try for large catches. Child and adult visits offer different major rewards.

Lakeside Laboratory
The Lake Scientist's home above Lake Hylia. Hosts a diving challenge and a timed trading-quest delivery.

Water Temple
Use the Iron Boots and water-level mechanisms, defeat Dark Link for the Longshot, then battle Morpha to awaken Ruto.
Gerudo Valley

Gerudo Valley
A deep river gorge separating Hyrule Field from the Gerudo lands. Adult Link finds the carpenters' camp beside the broken bridge.

Gerudo's Fortress
A guarded complex holding four carpenters. Free them to receive membership and explore without being captured.

Gerudo's Training Ground
An optional dungeon of combat and puzzle trials. Gather Small Keys to reach the Ice Arrows.

Horseback Archery Range
A Gerudo minigame where Link shoots targets while riding Epona, with score-based equipment and heart rewards.

Haunted Wasteland
A sandstorm-filled desert route. Follow the flags and use the Lens of Truth to follow the guiding Poe.

Desert Colossus
The desert monument outside the Spirit Temple, with a Great Fairy fountain and a warp-song destination.

Spirit Temple
A temple explored as both child and adult. Obtain Silver Gauntlets and Mirror Shield, then defeat Twinrova to awaken Nabooru.
Covers the Nintendo 64 adventure. Master Quest encounters are explicitly labelled. Story and boss details contain spoilers.


