Chronicles of HyruleThe Legend of Zelda: Ocarina of TimeWIKI
GuideWiki home
THE LEGEND OF ZELDA: OCARINA OF TIME / LOCATIONS

Locations — illustrated reference

Explore 81 locations entries with artwork and gameplay notes.

Spoiler notice: This guide discusses story progression or late-game content.

Edition covered

Original Nintendo 64 quest; not Master Quest or the 3DS remake.

01

Greater Hyrule

Fairy's Fountain

Fairy's Fountain

A healing spring with fairies that can be collected in bottles. Several are hidden around Hyrule.

Great Fairy's Fountain

Great Fairy's Fountain

Play Zelda's Lullaby at the Triforce mark to receive a spell or permanent upgrade from a Great Fairy.

Sacred Realm
Triforce emblem associated with the Sacred Realm.

Sacred Realm

The realm connected to the Temple of Time and the resting place of the Triforce before Ganondorf's intrusion.

Secret Grotto
Artwork from Ocarina of Time 3D; gameplay notes cover the original quest.

Secret Grotto

An underground chamber reached through a hole, sometimes revealed by bombs, the hammer or the Song of Storms.

02

Hyrule Field

Hyrule Field

Hyrule Field

The central region linking Hyrule's major settlements. Time passes outdoors and enemies change between day and night.

Lon Lon Ranch

Lon Lon Ranch

Home to Malon, Talon, Ingo and Epona. Visit for milk, the Cucco game and adult horse races.

03

Hyrule Castle Town

Market

Market

Castle Town's shopping district. Child Link finds shops and games here; adult Link finds a devastated square.

Bazaar

Bazaar

A shop selling equipment and supplies, with Market and Kakariko Village appearances across the two eras.

Ghost Shop

Ghost Shop

The adult-era spirit shop near the ruined Market entrance. Turn in ten Big Poes for a bottle.

Guard House

Guard House

The room beside the Market gate contains breakable pots as a child and becomes the Ghost Shop later.

Happy Mask Shop

Happy Mask Shop

Borrow and sell masks through the child trading quest, then return to try additional masks.

Medicine Shop

Medicine Shop

Sells potions and bottled supplies. The shopkeeper relocates from the Market to Kakariko in the adult era.

Bombchu Bowling Alley

Bombchu Bowling Alley

A Market minigame where moving explosives must reach targets beyond obstacles to win rotating prizes.

Bombchu Shop

Bombchu Shop

A nighttime shop in the Market's back alley selling finite stocks of Bombchus.

Treasure Chest Game

Treasure Chest Game

A nighttime Market game of choosing chests to advance. The Lens of Truth reveals their contents.

Back Alley

Back Alley

Side streets behind the Market, containing houses, the nighttime Bombchu Shop and several character encounters.

Temple of Time

Temple of Time

Houses the Door of Time and Master Sword. It becomes the central point for travel between Link's two ages.

Chamber of Sages

Chamber of Sages

A sacred meeting place where Link encounters awakened sages and receives their medallions.

Hyrule Castle

Hyrule Castle

The royal residence. Child Link sneaks through the grounds to meet Princess Zelda in her courtyard.

Rainbow Bridge

Rainbow Bridge

The sages' bridge provides the final crossing to Ganon's Castle once the required temples are cleared.

Ganon's Castle

Ganon's Castle

The final dungeon contains six barrier trials and a tower ascent, culminating in Ganondorf and Ganon. Key equipment: Golden Gauntlets.

04

Kokiri Forest

Forest Training Center

Forest Training Center

A small practice area in Kokiri Forest. Its crawlspace leads toward the chest holding the Kokiri Sword.

Hole of "Z"

Hole of "Z"

The crawlspace and boulder maze beyond the Forest Training Center, where child Link obtains the Kokiri Sword.

Great Deku Tree's Meadow

Great Deku Tree's Meadow

The clearing containing the Great Deku Tree, reached after Mido permits Link to pass.

House of the Know-It-All Bros.

House of the Know-It-All Bros.

The Kokiri brothers' shared house, where beginners can learn movement and combat controls.

Inside the Deku Tree

Inside the Deku Tree

First child dungeon. Obtain the Fairy Slingshot, burn webs and defeat Gohma to receive Kokiri's Emerald.

Kokiri Forest

Kokiri Forest

Link's childhood home, with tree houses, a shop and paths toward the Lost Woods and Great Deku Tree.

Kokiri Shop

Kokiri Shop

The forest's supply shop sells the Deku Shield and basic consumables needed early in the adventure.

Mido's House

Mido's House

The self-appointed Kokiri leader's home, containing several useful early treasure chests.

Saria's House

Saria's House

Saria's home in Kokiri Forest. Nearby elevated walkways lead to other Kokiri and tutorial encounters.

Twins' House

Twins' House

A Kokiri home associated with the forest's twin residents.

05

Lost Woods

Lost Woods

Lost Woods

A branching forest maze navigated through sound and landmarks. Contains song, trading and upgrade opportunities.

Forest Stage

Forest Stage

A hidden Lost Woods gathering of Deku Scrubs that reacts to masks and can award carrying-capacity upgrades.

Sacred Forest Meadow

Sacred Forest Meadow

The route beyond the Lost Woods where Saria teaches her song and the Forest Temple entrance awaits.

Forest Temple

Forest Temple

First major adult temple. Find the Fairy Bow, recover the Poe Sisters' flames and defeat Phantom Ganon to awaken Saria.

06

Kakariko Village

Kakariko Village

Kakariko Village

A settlement beneath Death Mountain with shops, a graveyard, the windmill and the cursed Skulltula family.

Kakariko Windmill

Kakariko Windmill

Home to the Phonogram Man. Learn the Song of Storms as an adult and use it as a child to drain the well.

Bottom of the Well

Bottom of the Well

Child-era mini-dungeon reached after draining Kakariko's well. Defeat Dead Hand to obtain the Lens of Truth.

Bazaar

Bazaar

A shop selling equipment and supplies, with Market and Kakariko Village appearances across the two eras.

Medicine Shop

Medicine Shop

Sells potions and bottled supplies. The shopkeeper relocates from the Market to Kakariko in the adult era.

Granny's Potion Shop

Granny's Potion Shop

The secluded shop behind Kakariko's main buildings. Granny processes the Odd Mushroom during the adult trade quest.

House of Skulltula

House of Skulltula

The character gallery represents the cursed family here. Their members reward Link at Gold Skulltula token milestones.

Impa's House
Artwork from Ocarina of Time 3D; gameplay notes cover the original quest.

Impa's House

A Kakariko home with a separate rear entrance to a cow and Piece of Heart.

Kakariko Village Graveyard

Kakariko Village Graveyard

Dampé's workplace, the Composer Brothers' graves and the routes to the Royal Family's Tomb and Shadow Temple.

Dampé's Shack

Dampé's Shack

The gravekeeper's small home contains his diary, which hints at the treasure later earned from his ghost.

Royal Family's Tomb

Royal Family's Tomb

A graveyard chamber opened with Zelda's Lullaby. Navigate its hazards to learn the Sun's Song.

Shadow Temple

Shadow Temple

Use the Lens of Truth and Hover Boots to navigate illusions and traps. Defeat Bongo Bongo to awaken Impa.

Well of Three Features

Well of Three Features

An alternate source label associated with Kakariko's well and the Bottom of the Well dungeon.

Dampé's Grave

Dampé's Grave

Adult Link races the gravekeeper's ghost through this underground course to earn the Hookshot.

Identified from the grave screenshot; the source index caption is missing.

07

Death Mountain

Death Mountain

Death Mountain

Hyrule's volcanic mountain, home to the Gorons, Dodongo's Cavern and the Fire Temple.

Death Mountain Trail

Death Mountain Trail

The climbing route from Kakariko Village to Goron City, Dodongo's Cavern and the mountain summit.

Death Mountain Crater

Death Mountain Crater

A dangerous volcanic interior containing the Fire Temple entrance and a Great Fairy fountain.

Dodongo's Cavern

Dodongo's Cavern

Child dungeon supplying the Bomb Bag. Defeat King Dodongo to reopen the Gorons' food source and receive Goron's Ruby.

Fire Temple

Fire Temple

Rescue imprisoned Gorons, obtain the Megaton Hammer and defeat Volvagia to awaken Darunia as the Fire Sage.

Goron City

Goron City

A multilevel Goron settlement inside Death Mountain. Darunia's chamber and equipment shops are found here.

Goron Shop

Goron Shop

The city shop sells bombs and other supplies. Adult Link can purchase a Goron Tunic here.

Medigoron's Blade Store

Medigoron's Blade Store

A cramped Goron City workshop where adult Link can buy the breakable Giant's Knife.

Death Mountain Summit
Artwork from Ocarina of Time 3D; gameplay notes cover the original quest.

Death Mountain Summit

The upper reaches of the mountain, near a Great Fairy fountain, Biggoron and the crater entrance.

08

Zora's Domain

High-Dive Practice Spot

High-Dive Practice Spot

The high platform in Zora's Domain used for the diving game and its Silver Scale reward.

Ice Cavern

Ice Cavern

Mini-dungeon accessed from Zora's Fountain. Use bottled Blue Fire to reach the Iron Boots and learn the Serenade of Water.

Inside Jabu-Jabu's Belly

Inside Jabu-Jabu's Belly

Rescue Princess Ruto, obtain the Boomerang and defeat Barinade to receive Zora's Sapphire.

King Zora's Throne Room

King Zora's Throne Room

King Zora blocks the passage to the fountain until child Link presents Ruto's bottled letter.

Sleepless Waterfall

Sleepless Waterfall

The waterfall concealing Zora's Domain. Play Zelda's Lullaby from the marked spot to open the passage.

Zora Shop

Zora Shop

A shop in Zora's Domain offering aquatic supplies and, in the adult era, the Zora Tunic.

Zora's Domain

Zora's Domain

The Zoras' waterfall-hidden home, with a diving game and King Zora's throne. Frozen during Link's adulthood.

Zora's Fountain

Zora's Fountain

The sacred pool behind the domain, home to Jabu-Jabu as a child and the Ice Cavern route as an adult.

Zora's River

Zora's River

A waterway leading toward Zora's Domain, with the Bean Seller, musical frogs and soft-soil planting spots.

09

Lake Hylia

Lake Hylia

Lake Hylia

A large lake containing the Water Temple entrance, fishing pond and laboratory. Its water level changes with story progress.

Fishing Hole

Fishing Hole

Rent a fishing rod and try for large catches. Child and adult visits offer different major rewards.

Lakeside Laboratory

Lakeside Laboratory

The Lake Scientist's home above Lake Hylia. Hosts a diving challenge and a timed trading-quest delivery.

Water Temple

Water Temple

Use the Iron Boots and water-level mechanisms, defeat Dark Link for the Longshot, then battle Morpha to awaken Ruto.

010

Gerudo Valley

Gerudo Valley

Gerudo Valley

A deep river gorge separating Hyrule Field from the Gerudo lands. Adult Link finds the carpenters' camp beside the broken bridge.

Gerudo's Fortress

Gerudo's Fortress

A guarded complex holding four carpenters. Free them to receive membership and explore without being captured.

Gerudo's Training Ground

Gerudo's Training Ground

An optional dungeon of combat and puzzle trials. Gather Small Keys to reach the Ice Arrows.

Horseback Archery Range

Horseback Archery Range

A Gerudo minigame where Link shoots targets while riding Epona, with score-based equipment and heart rewards.

Haunted Wasteland

Haunted Wasteland

A sandstorm-filled desert route. Follow the flags and use the Lens of Truth to follow the guiding Poe.

Desert Colossus

Desert Colossus

The desert monument outside the Spirit Temple, with a Great Fairy fountain and a warp-song destination.

Spirit Temple

Spirit Temple

A temple explored as both child and adult. Obtain Silver Gauntlets and Mirror Shield, then defeat Twinrova to awaken Nabooru.

FIELD NOTE

Covers the Nintendo 64 adventure. Master Quest encounters are explicitly labelled. Story and boss details contain spoilers.