Chronicles of HyruleThe Legend of Zelda: Ocarina of TimeGUIDES

Gerudo Training Ground Walkthrough Ocarina of Time

An optional gauntlet of a dozen rooms branching off a central hub, each testing a different skill: timed Silver Rupee hunts, a lava room, an underwater room and fights with Stalfos, Wolfos and Dinolfos. It has no map, compass or boss.

Age
Adult
Dungeon
Optional dungeon
Main item
Ice Arrows
Prev / next
Spirit Temple · Ganon’s Castle
The Legend of Zelda: Ocarina of Time Gerudo Training Ground screenshot
Inside the Gerudo Training Ground. Select to enlarge.

At a glance

Location
Inside Gerudo’s Fortress.
How to get in
Once you hold Gerudo’s Card, pay the Gerudo at the door 10 Rupees to enter.
Main item
Ice Arrows
Reward
Ice Arrows and plenty of Rupees
Gold Skulltulas
0

Gerudo Training Ground route, step by step

  1. Pay the entry fee and choose a branch from the entrance hall.
  2. Collect Silver Rupees against the clock and clear rooms of enemies to win Small Keys.
  3. Use the Hookshot, Bow and Megaton Hammer to reach and open the hidden rooms; the Lens of Truth reveals invisible paths.
  4. Sink with the Iron Boots in the underwater room to collect its Silver Rupees.
  5. Use the keys on the maze of locked doors at the centre; the Ice Arrows are in the middle.

Key chests

ContentsWhere
Ice ArrowsThe central locked-door maze

Enemies in Gerudo Training Ground

Tips

  • There are more keys than doors on the shortest route, so a wasted key isn’t fatal.
  • Bring plenty of arrows: several rooms need eye switches shot.
  • The Ice Arrows are optional; skip this place if you are short of time.

FAQ

How do you get into the Gerudo Training Ground?

Free the four carpenters in Gerudo’s Fortress for Gerudo’s Card, then pay 10 Rupees at the training ground door.

What do you get there?

The Ice Arrows, in the middle of the central maze, plus plenty of Rupees along the way.

Is the Gerudo Training Ground required?

No. It is optional; the Ice Arrows are never needed to finish the game.

Sources & picture credits

Guide text is original retrogameindex writing, checked against Zeldapedia and walkthrough guides. Screenshots, models and artwork © Nintendo; local copies archived from Zeldapedia file pages (listed on the image gallery).