Saints Row IV / Weapons & combat
Saints Row IV weapons guide: unusual guns and power combinations
Compare conventional weapons with the game’s signature experimental equipment.
Edition covered
The 2013 Saints Row IV main campaign. Current publisher pictures are explicitly from Saints Row IV: Re-Elected. DLC missions, optional DLC weapons and Gat out of Hell are outside the core reference.
5 items · one picture per entry · open a picture for full size.
Weapons & combat

Good fit: Controlled shots at individual enemies
Pistol or heavy pistol
Tradeoff: Limited crowd control.

Good fit: Sustained fire during a short opening
Automatic weapon
Tradeoff: Consumes ammunition rapidly.



Good fit: Single-target inflation effect
Inflato-Ray
Tradeoff: Works differently from instant bullet damage.
Quick notes
- Carry a conventional fallback. Pistols, automatic weapons and shotguns remain useful when a mission limits superpowers.
- Match experimental gear to its effect. The Dubstep Gun, Inflato-Ray and other unusual weapons do not all behave like rifles.
- Create a safe firing window. Use a control power to interrupt a group, then attack from a clear angle.
- Use quest rewards as the unlock reference. Some weapons and upgrades come from story or crew work.
Match experimental gear to its effect
| Situation | Power setup | Follow-up |
|---|---|---|
| Protected Warden | Break protection with a suitable power | Shoot during the opening |
| Clustered street enemies | Use Stomp or a Blast element | Follow with area damage |
| Awkward firing angle | Use movement powers to reposition | Fire from a clear line |
| Mission without powers | Use available cover and conventional gear | Reload between enemy pushes |
References
| Reference | Website |
|---|---|
| Saints Row IV publisher listing | store.steampowered.com |
| Original PC manual | store.steampowered.com |
| Saints & Sensibility conditions | www.trueachievements.com |
| Grand Finale ending conditions | saintsrow.wiki |
