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Saints Row IV / Weapons & combat

Saints Row IV weapons guide: unusual guns and power combinations

Compare conventional weapons with the game’s signature experimental equipment.

Edition covered

The 2013 Saints Row IV main campaign. Current publisher pictures are explicitly from Saints Row IV: Re-Elected. DLC missions, optional DLC weapons and Gat out of Hell are outside the core reference.

5 items · one picture per entry · open a picture for full size.

Weapons & combat

Shotgun in Saints Row IV
Good fit: Close-range targets

Shotgun

Tradeoff: Poorer fit for distant enemies.

Reference

Inflato-Ray in Saints Row IV
Good fit: Single-target inflation effect

Inflato-Ray

Tradeoff: Works differently from instant bullet damage.

Reference

Quick notes

  • Carry a conventional fallback. Pistols, automatic weapons and shotguns remain useful when a mission limits superpowers.
  • Match experimental gear to its effect. The Dubstep Gun, Inflato-Ray and other unusual weapons do not all behave like rifles.
  • Create a safe firing window. Use a control power to interrupt a group, then attack from a clear angle.
  • Use quest rewards as the unlock reference. Some weapons and upgrades come from story or crew work.

Match experimental gear to its effect

Power and weapon combinations
SituationPower setupFollow-up
Protected WardenBreak protection with a suitable powerShoot during the opening
Clustered street enemiesUse Stomp or a Blast elementFollow with area damage
Awkward firing angleUse movement powers to repositionFire from a clear line
Mission without powersUse available cover and conventional gearReload between enemy pushes
References
Guide references
ReferenceWebsite
Saints Row IV publisher listingstore.steampowered.com
Original PC manualstore.steampowered.com
Saints & Sensibility conditionswww.trueachievements.com
Grand Finale ending conditionssaintsrow.wiki