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Saints Row IV powers guide: Data Clusters, elements and movement

Choose power upgrades and understand how simulation abilities differ from ordinary character upgrades.

Edition covered

The 2013 Saints Row IV main campaign. Current publisher pictures are explicitly from Saints Row IV: Re-Elected. DLC missions, optional DLC weapons and Gat out of Hell are outside the core reference.

Use Data Clusters in the Powers menu

Re-Elected promotional imagery shows the Boss running through the simulation amid red alien structures.
Re-Elected promotional imagery shows the Boss running through the simulation amid red alien structures.

Collect clusters around simulated Steelport and spend them through Powers. Ordinary upgrade purchases use cache instead. Story progress and other unlock requirements can keep an upgrade unavailable even when enough currency is held.

Core power roles
PowerRolePractical use
Super SprintFast travel on footCross streets and collect ground-level clusters
Super JumpVertical traversalReach roofs and airborne collectibles
BlastRanged elemental attackInterrupt or control a target before gunfire
TelekinesisLifts and throws targets or objectsClear a route or use the environment
StompArea effect around the BossRespond to nearby groups
BuffAdds an elemental combat effectSupport a close engagement

Combine movement with crowd control

Super Sprint and Super Jump change how the city is explored. Blast, Telekinesis, Stomp and Buff have distinct combat roles; choose an available element for the enemies and activity in front of you.

Upgrade resources
Resource or requirementUsed forCheck here
Data ClustersPower upgradesPowers menu
CacheOrdinary purchasable upgradesUpgrades menu
Character levelAvailability of some upgradesListed upgrade conditions
Mission completionNew powers and quest rewardsQuest log and reward screen

Break the target’s protection first

Wardens resist simple sustained gunfire while protected. Use a suitable power to break their defense, then attack during the opening. Do not stand still attempting to win only by emptying magazines into the shield.

Expect some missions to restrict abilities

Simulation powers are not available in every story context. A real-world mission or a designed challenge may depend on conventional weapons, so keep a usable loadout as well as upgraded movement.

References
Guide references
ReferenceWebsite
Saints Row IV publisher listingstore.steampowered.com
Original PC manualstore.steampowered.com
Saints & Sensibility conditionswww.trueachievements.com
Grand Finale ending conditionssaintsrow.wiki