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Heatmor in Pokémon Black 2 and White 2: locations, stats and moves

Find Heatmor’s Black 2/White 2 locations, Generation V Fire typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Heatmor is Unova #193 and National #631. Its Black 2/White 2 typing is Fire. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Heatmor
Heatmor: standard Generation V form, Unova #193.
Heatmor Generation V base stats
StatBase value
HP85
Attack97
Defense66
Sp. Atk105
Sp. Def66
Speed65
Total484
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Heatmor recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Twist Mountain B1F 3FBlack 2Grass / cave walking55–56Season Summer
Twist Mountain B1F 3FBlack 2Grass / cave walking56Season Spring
Twist Mountain B1F 3FBlack 2Grass / cave walking56Season Autumn
Twist Mountain B1F 3FBlack 2Grass / cave walking56Season Winter
Twist Mountain B1F 3FWhite 2Grass / cave walking55–56Season Summer
Twist Mountain B1F 3FWhite 2Grass / cave walking56Season Spring
Twist Mountain B1F 3FWhite 2Grass / cave walking56Season Autumn
Twist Mountain B1F 3FWhite 2Grass / cave walking56Season Winter
03

Evolution family and Generation V requirements

Heatmor has no evolution within the Black 2/White 2 regional roster. Form changes are separate from evolution; evolutions added in later generations do not occur on these cartridges.

Forms and collection requirements

04

Abilities, breeding and training reference

Heatmor Generation V ability slots
AbilitySlot / availability
GluttonyRegular ability slot 1
Flash FireRegular ability slot 2
White SmokeHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Heatmor breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Field
Base hatch cycles20
Experience growthMedium Fast
Base capture rate90 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Heatmor sequel level-up learnset
LevelMove
1 / starting moveIncinerate
1 / starting moveLick
6Odor Sleuth
11Bind
16Fire Spin
21Fury Swipes
26Snatch
31Flame Burst
36Bug Bite
41Slash
46Amnesia
51Flamethrower
56Spit Up
56Stockpile
56Swallow
61Inferno

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Heatmor sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM38Fire BlastFireSpecial
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM52Focus BlastFightingSpecial
TM56FlingDarkPhysical
TM59IncinerateFireSpecial
TM61Will-o-wispFireStatus
TM65Shadow ClawGhostPhysical
TM68Giga ImpactNormalPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM01CutNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Body Slam, Curse, Feint Attack, Heat Wave, Night Slash, Pursuit, Sleep Talk, Sucker Punch, Tickle, Wrap.

Recorded Black 2/White 2 tutor compatibility: Bind, Bug Bite, Fire Punch, Gastro Acid, Giga Drain, Heat Wave, Knock Off, Low Kick, Recycle, Sleep Talk, Snatch, Snore, Superpower, ThunderPunch.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Heatmor in the illustrated regional Pokédex.

    FIELD NOTE

    Use Heatmor’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

    References