Psychonauts psychic powers: levitation, telekinesis and puzzle uses
Choose Raz’s equipped powers for combat, traversal and reading a mental world.
Edition covered
The original Psychonauts campaign, shown through original PC storefront screenshots. Psychonauts 2 powers and its collectible economy are excluded.
Equip powers for the room ahead

Raz has more psychic abilities than immediate power slots. Change the equipped set when a puzzle introduces a new rule. Keeping only favorite combat powers ready can make a simple environmental interaction look impossible.
| Power | Main use | Useful habit |
|---|---|---|
| PSI Blast | Ranged psychic attacks | Aim before spending shots |
| Levitation | Movement and gap crossing | Plan the landing |
| Telekinesis | Lift and throw objects | Look for a suitable target |
| Pyrokinesis | Ignite targets | Maintain a safe position |
| Clairvoyance | See through another viewpoint | Try it when visual clues seem incomplete |
Use levitation for controlled traversal
The levitation ball adds mobility and its airborne use helps cross gaps. Practise takeoff and landing in a forgiving area. It is particularly useful for reaching collectibles, but momentum still needs a planned stopping point.
| Clue | Power to consider | Question to ask |
|---|---|---|
| Object must move | Telekinesis | Can it be lifted or thrown? |
| Gap beyond a normal jump | Levitation | Where is the safe landing? |
| Target reacts to fire | Pyrokinesis | Is ignition the intended interaction? |
| Scene hides information | Clairvoyance | Does another viewpoint reveal the answer? |
Try information powers on unusual objects
Clairvoyance shows a different viewpoint through the target’s eyes, while other powers manipulate objects or conceal Raz. A scene that seems to lack a platforming solution may be asking for a change of perception.
Match offense to the enemy
PSI Blast gives range, Pyrokinesis ignites suitable targets and Telekinesis can lift or throw appropriate objects. Read the enemy’s reaction after an attack. If a power is ineffective, change the approach rather than emptying resources into the same defense.
PSI Blast gives range, Pyrokinesis ignites suitable targets and Telekinesis can lift or throw appropriate objects.
References
| Reference | Website |
|---|---|
| Psychonauts publisher/storefront | store.steampowered.com |
| Double Fine: original PC manual | shared.akamai.steamstatic.com |
| Original campaign reference | www.neoseeker.com |
