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Psychonauts / Psychic powers

Psychonauts psychic powers: levitation, telekinesis and puzzle uses

Choose Raz’s equipped powers for combat, traversal and reading a mental world.

Edition covered

The original Psychonauts campaign, shown through original PC storefront screenshots. Psychonauts 2 powers and its collectible economy are excluded.

Equip powers for the room ahead

Raz stands among crooked buildings under an orange-red sky.
Raz stands among crooked buildings under an orange-red sky.

Raz has more psychic abilities than immediate power slots. Change the equipped set when a puzzle introduces a new rule. Keeping only favorite combat powers ready can make a simple environmental interaction look impossible.

Power roles
PowerMain useUseful habit
PSI BlastRanged psychic attacksAim before spending shots
LevitationMovement and gap crossingPlan the landing
TelekinesisLift and throw objectsLook for a suitable target
PyrokinesisIgnite targetsMaintain a safe position
ClairvoyanceSee through another viewpointTry it when visual clues seem incomplete

Use levitation for controlled traversal

The levitation ball adds mobility and its airborne use helps cross gaps. Practise takeoff and landing in a forgiving area. It is particularly useful for reaching collectibles, but momentum still needs a planned stopping point.

Puzzle situations
CluePower to considerQuestion to ask
Object must moveTelekinesisCan it be lifted or thrown?
Gap beyond a normal jumpLevitationWhere is the safe landing?
Target reacts to firePyrokinesisIs ignition the intended interaction?
Scene hides informationClairvoyanceDoes another viewpoint reveal the answer?

Try information powers on unusual objects

Clairvoyance shows a different viewpoint through the target’s eyes, while other powers manipulate objects or conceal Raz. A scene that seems to lack a platforming solution may be asking for a change of perception.

Match offense to the enemy

PSI Blast gives range, Pyrokinesis ignites suitable targets and Telekinesis can lift or throw appropriate objects. Read the enemy’s reaction after an attack. If a power is ineffective, change the approach rather than emptying resources into the same defense.

Useful tip

PSI Blast gives range, Pyrokinesis ignites suitable targets and Telekinesis can lift or throw appropriate objects.

References
Guide references
ReferenceWebsite
Psychonauts publisher/storefrontstore.steampowered.com
Double Fine: original PC manualshared.akamai.steamstatic.com
Original campaign referencewww.neoseeker.com