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Advance Wars: Days of Ruin / CO Zone, Boarding and Powers

Advance Wars: Days of Ruin CO Zone, Boarding and Powers

Position the commander's vehicle to support attacks without losing the command unit.

Edition covered

Original 2008 DS release; titled Advance Wars: Dark Conflict in Europe and Australia. Uses North American character names. Covers offline campaign and local modes; original Nintendo Wi-Fi Connection services ended.

Board a suitable unit

Two armored units exchange fire in the animated combat screen.
Two armored units exchange fire in the animated combat screen.

Once the feature is available, a CO can board a unit on an appropriate friendly production property. Boarding costs funds, so plan it alongside that turn's purchases rather than assuming the commander appears free anywhere.

CO system cycle
StageActionResult
BoardPlace the CO in an eligible unitCreates the command unit
PositionCover useful attackers with its zoneApplies the CO's local benefits
ChargeDeal damage from inside the zoneFills gauge and enlarges zone
ActivateUse the available CO PowerGains its effect and spends the gauge

Fight inside the zone

The CO's unit creates a zone that boosts nearby units according to that commander's rules. Move the zone to cover useful attacks, but do not expose the CO vehicle simply to include one extra attacker.

Commander survival checks
RiskSafer responseWhy
CO unit near several countersPull it behind the lineAvoid losing the command platform
Zone misses an important attackMove the CO unit first if safeGain charge and bonuses
Power ready but front stableCompare with keeping the larger zoneActivation has an opportunity cost
CO unit destroyedReboard on a later turnRebuild the support plan

Build power by dealing damage

Damage inflicted by units in the CO Zone fills the gauge. As the gauge grows, the zone expands. This differs from older Advance Wars games where taking army-wide damage was a normal way to charge powers.

Choose when to spend the gauge

A CO Power provides its effect but empties the gauge and returns the zone to its initial size afterward. Sometimes retaining a large zone is more valuable than immediately triggering the power; assess the current front before spending it.

References
Guide references
ReferenceWebsite
Nintendo instruction manualcsassets.nintendo.com
Days of Ruin mechanics referencewww.warsworldnews.com