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Advance Wars: Days of Ruin / Capture, Income and Repairs

Advance Wars: Days of Ruin Capture, Income and Repairs

Use healthy capture units and productive bases to build an economic lead.

Edition covered

Original 2008 DS release; titled Advance Wars: Dark Conflict in Europe and Australia. Uses North American character names. Covers offline campaign and local modes; original Nintendo Wi-Fi Connection services ended.

Capture early without losing the unit

Infantry data appears above a property-filled tactical battlefield.
Infantry data appears above a property-filled tactical battlefield.

Properties support income and often repairs or production. A full-health capture unit removes more capture points than a damaged one, so a lightly damaged infantry may need an extra turn on the same property.

Property functions
PropertyMain usePlanning note
CityIncome and ground repairsUseful frontline recovery point
FactoryGround-unit productionKeep the tile available
AirportAir production and repairsProtect before buying expensive aircraft
PortNaval production and repairsPlan the sea supply route
HQCritical objectiveLosing it can end the battle

Protect a capture in progress

Moving away interrupts the attempt. Use nearby combat units to keep the capturing troop alive, and consider whether a second defender is worth more than another distant purchase.

Keep factories available

An occupied production tile can prevent the next unit from deploying. Move completed purchases off the factory when safe and avoid blocking your own reinforcement route with a repair queue.

Capture and spending checks
SituationDecisionReason
Healthy neutral captureBegin promptlyEarlier income compounds over turns
Damaged capturing unitProtect or replace carefullyLower HP slows capture
Factory blockedMove the occupying unitRestore production access
Expensive damaged unitRetreat to a suitable propertyRepairs can preserve investment
Temporary facilityUse for supportIt does not manufacture units

Repair the correct unit at the correct property

Ground, air and naval units use suitable facilities. Temporary airports and ports built by rigs provide repair and supply support, but do not function as full production bases.

References
Guide references
ReferenceWebsite
Nintendo instruction manualcsassets.nintendo.com
Days of Ruin mechanics referencewww.warsworldnews.com