Advance Wars: Days of Ruin / New Units and Counterplay
Advance Wars: Days of Ruin New Units and Counterplay
Compare bikes, flares, anti-tanks and rigs with familiar frontline choices.
Edition covered
Original 2008 DS release; titled Advance Wars: Dark Conflict in Europe and Australia. Uses North American character names. Covers offline campaign and local modes; original Nintendo Wi-Fi Connection services ended.
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New Units and Counterplay
More new units and counterplay
- Tank — 7,000 · Mobile direct-combat armor
Quick notes
- Buy for the map's immediate need. Infantry captures cheaply, tanks project direct pressure, and artillery threatens from behind cover.
- Use bikes to accelerate capture. Bikes are mobile infantry units that can capture properties.
- Respect the Anti-Tank exception. Anti-Tanks have a 1–3 range and can counter direct attacks, unlike a typical helpless-at-adjacency artillery unit.
- Keep support units purposeful. Flares reveal fog-covered areas, while rigs supply adjacent units, transport infantry or mechs and build temporary facilities.
Respect the Anti-Tank exception
| Threat | Useful response | Avoid |
|---|---|---|
| Enemy tank mass | Anti-Tank or appropriate stronger firepower | Sending unsupported light armor |
| Hidden front line | Flare and careful reconnaissance | Moving valuable units blindly |
| Enemy aircraft | Appropriate anti-air unit | Assuming every gun can target air |
| Long supply route | Rig or captured repair property | Running out of fuel or ammunition |
References
| Reference | Website |
|---|---|
| Nintendo instruction manual | csassets.nintendo.com |
| Days of Ruin mechanics reference | www.warsworldnews.com |






