Phantom Hourglass dungeon order and item guide
Match the island dungeons to the tools that expand exploration.
Edition covered
Original Nintendo DS adventure. Wii U Virtual Console controls and online service availability are outside these guides.
Track the island dungeon sequence

The Temple of the Ocean King is revisited between island objectives. Treat it as a recurring route rather than placing every visit in the island-temple item list.
| Order | Dungeon | Key item |
|---|---|---|
| 1 | Temple of Fire | Boomerang. |
| 2 | Temple of Wind | Bombs. |
| 3 | Temple of Courage | Bow. |
| 4 | Goron Temple | Bombchus. |
| 5 | Temple of Ice | Grappling Hook. |
| 6 | Mutoh’s Temple | Hammer. |
Use each new tool to widen the route
Several tools reach things the sword cannot. Test a tool where the geometry fits its behavior: distant switches, cracked barriers or gaps between attachment points.
| Tool | Typical puzzle job | Check |
|---|---|---|
| Boomerang | Draw a path through switches | Order and obstacles. |
| Bombs | Break weak walls and blocks | Blast position. |
| Bombchus | Travel along a drawn ground path | Route continuity. |
| Grappling Hook | Connect suitable posts | Attachment points. |
| Hammer | Hit distant pegs or mechanisms | Target position. |
Recheck sea charts after temple progress
New chart information changes where you can sail. An island that is visible in a guide may not yet be reachable on your current chart.
Keep a return list
Mark optional obstacles that need later equipment. This keeps heart and treasure cleanup organized without turning every new tool into an unfocused world tour.
New chart information changes where you can sail. An island that is visible in a guide may not yet be reachable on your current chart.
References
| Reference | Website |
|---|---|
| Nintendo: Phantom Hourglass booklet | m1.nintendo.net |
| Zelda Dungeon: Phantom Hourglass walkthrough | www.zeldadungeon.net |
