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Kirby's Dream Land 2 / animal friends and ability combinations

Kirby's Dream Land 2 animal friends and ability combinations

Choose Rick, Kine or Coo for the terrain and required power.

Edition covered

Original Game Boy game, including its Super Game Boy presentation. Animal Friend combinations and seven Rainbow Drops belong to this sequel.

3 items · one picture per entry · open a picture for full size.

animal friends and ability combinations

Rick in Kirby's Dream Land 2
Terrain strength: Land

Rick

Useful property: Does not slip on ice.

Reference

Kine in Kirby's Dream Land 2
Terrain strength: Water

Kine

Useful property: Can move against strong currents.

Reference

Coo in Kirby's Dream Land 2
Terrain strength: Air

Coo

Useful property: Can fly against strong winds.

Reference

More animal friends and ability combinations

  • Kirby alone — General movement · Standard versions of copied powers

Quick notes

  • Match the animal to the obstacle. Rick helps on land, Kine improves underwater travel and Coo excels in the air.
  • Copy powers before solving barriers. The seven powers are Burning, Ice, Needle, Parasol, Spark, Stone and Cutter.
  • Keep Kine for underwater puzzles. Kine can inhale underwater and swim against strong currents.
  • Rescue the right partner again. Animal Friends are obtained from bags after appropriate encounters.

Copy powers before solving barriers

Ability examples
CombinationAttack behaviorUseful task
Kirby + CutterThrown cutterRanged attacks
Coo + CutterFeather-like spreadCover a broad airborne angle
Kine + SparkLight-bulb attackIlluminate dark routes
Rick + StoneStone ball formHeavy ground attack
Coo + ParasolSpinning aerial attackHit while moving through the air
References
Guide references
ReferenceWebsite
Game and island referencewikirby.com
Animal Friend mechanicswikirby.com