Dream Land 2 adventure archiveKirby's Dream Land 2GUIDES

Kirby's Dream Land 2 Guide

1995 · Platformer

Box art

Kirby's Dream Land 2 box art
Game Boy box art with Kirby, Rick, Kine and Coo.

Game guides

Find the guide you need
GuideWhat you will find
Kirby stands beside a spiked enemy inside a stone room.animal friends and ability combinationsChoose Rick, Kine or Coo for the terrain and required power.
Kirby rides Kine through an underwater passage.Rainbow Drops and the true-ending requirementPlan the seven special collectible routes before confronting Dark Matter.
Kirby approaches an enemy on a raised platform.islands and boss strategiesFollow all seven islands and identify the true final fight.
Kirby and Kine use Spark in a narrow underwater room.bonus games and completion checklistTrack Drops, boss bonus rooms and postgame goals separately.
Game Boy box art with Kirby, Rick, Kine and Coo.characters and the three animal friendsDistinguish companions, the possessed king and the final enemy.

At a glance

Three useful starting points
FocusWhat to know
Combine a friend and an abilityRick, Kine and Coo change how each copied power behaves.
Recover all seven Rainbow DropsEach island hides one; the complete set is needed after King Dedede.
Replay bosses for bonus gamesA cleared island’s boss door can lead to a collectible-star challenge.

Characters Character guide →

Key characters and their roles
CharacterRoleAt a glance
KirbyHeroCopies seven basic enemy abilities.
RickLand companionProvides stable movement on slippery ground.
KineWater companionSwims effectively through underwater currents.
CooAir companionFlies through strong winds.
King DededePossessed kingGuards the seventh island.
Dark MatterFinal threatFought with the completed Rainbow Sword.

Quick answers

Unlocks, routes and useful answers
TopicGo straight to
animal friends and ability combinationsMatch the animal to the obstacle →

Pictures All pictures →

Kirby stands beside a spiked enemy inside a stone room.
Kirby stands beside a spiked enemy inside a stone room.
Kirby approaches an enemy on a raised platform.
Kirby approaches an enemy on a raised platform.
Kirby rides Kine through an underwater passage.
Kirby rides Kine through an underwater passage.
Kirby and Kine use Spark in a narrow underwater room.
Kirby and Kine use Spark in a narrow underwater room.
References
Guide references
ReferenceWebsite
Kirby's Dream Land 2: game and edition overviewwikirby.com