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Metang in Pokémon Black 2 and White 2: locations, stats and moves

Find Metang’s Black 2/White 2 locations, Generation V Steel/Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Metang is Unova #263 and National #375. Its Black 2/White 2 typing is Steel / Psychic. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Metang
Metang: standard Generation V form, Unova #263.
Metang Generation V base stats
StatBase value
HP60
Attack75
Defense100
Sp. Atk55
Sp. Def80
Speed50
Total420
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Metang recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Giant Chasm ForestBlack 2Dark grass50–52No special condition recorded
Giant Chasm ForestBlack 2Grass / cave walking45–47No special condition recorded
Giant Chasm ForestWhite 2Dark grass50–52No special condition recorded
Giant Chasm ForestWhite 2Grass / cave walking45–47No special condition recorded
Giant Chasm Forest CaveBlack 2Dark grass50–52No special condition recorded
Giant Chasm Forest CaveBlack 2Grass / cave walking45–47No special condition recorded
Giant Chasm Forest CaveWhite 2Dark grass50–52No special condition recorded
Giant Chasm Forest CaveWhite 2Grass / cave walking45–47No special condition recorded
Giant Chasm Hidden GrottoBlack 2Hidden Grotto45–49Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
Giant Chasm Hidden GrottoWhite 2Hidden Grotto45–49Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
03

Evolution family and Generation V requirements

Metang regional evolution family
FromIntoBlack 2 / White 2 method
BeldumMetangLevel 20
MetangMetagrossLevel 45

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Metang Generation V ability slots
AbilitySlot / availability
Clear BodyRegular ability slot 1
Light MetalHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Metang breeding and training facts
PropertyValue
Gender ratioGenderless
Egg group(s)Mineral
Base hatch cycles40
Experience growthSlow
Base capture rate3 / 255 (not a percentage chance)
EV yield when defeatedDefense +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Metang sequel level-up learnset
LevelMove
1 / starting moveConfusion
1 / starting moveMagnet Rise
1 / starting moveMetal Claw
1 / starting moveTake Down
20Confusion
20Metal Claw
23Pursuit
26Miracle Eye
29Zen Headbutt
32Bullet Punch
35Scary Face
38Agility
41Psychic
44Meteor Mash
47Iron Defense
50Hyper Beam

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Metang sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM03PsyshockPsychicSpecial
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM21FrustrationNormalPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM36Sludge BombPoisonSpecial
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM48RoundNormalSpecial
TM64ExplosionNormalPhysical
TM69Rock PolishRockStatus
TM70FlashNormalStatus
TM74Gyro BallSteelPhysical
TM77Psych UpNormalStatus
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM91Flash CannonSteelSpecial
TM94Rock SmashFightingPhysical
HM01CutNormalPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Gravity, Ice Punch, Icy Wind, Iron Defense, Iron Head, Magnet Rise, Signal Beam, Sleep Talk, Snore, Stealth Rock, ThunderPunch, Trick, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Metang in the illustrated regional Pokédex.

FIELD NOTE

Use Metang’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References