Scraggy in Pokémon Black and White: locations, stats and moves
Find Scraggy’s original Black and White encounter records, Generation V Dark/Fighting typing, base stats, abilities, evolution family and level-up moves.
Original Black and White; their sequels have different routes and encounter availability.
Generation V identity and base stats
Scraggy is Unova #065 and National #559. Its original Black and White typing is Dark / Fighting. These figures describe the standard form in the original Nintendo DS games.
The illustration uses a standard Generation V sprite; colour, gender or seasonal forms can differ in the cartridge.

| Stat | Base value |
|---|---|
| HP | 50 |
| Attack | 75 |
| Defense | 70 |
| Sp. Atk | 35 |
| Sp. Def | 70 |
| Speed | 48 |
| Total | 348 |
Where to obtain it in Black and White
Check the version and method columns before travelling. An encounter listed as a gift or stationary interaction does not mean Scraggy appears in ordinary grass. Level ranges combine matching slots within the same recorded condition.
The following records are filtered to Black and White. The table preserves separate seasons and special conditions. These are documented locations, not a promise that every encounter is available at the start of the story.
Encounter methods · Legendary and event requirements · Gifts, fossils and trades
| Location / area | Version | Method | Level | Condition |
|---|---|---|---|---|
| Desert Resort Entrance | Black | Grass / cave walking | 20 | No condition recorded |
| Desert Resort Entrance | White | Grass / cave walking | 20 | No condition recorded |
| P2 Laboratory | Black | Grass / cave walking | 29–31 | No condition recorded |
| P2 Laboratory | White | Grass / cave walking | 29–31 | No condition recorded |
| Route 1 | Black | Dark Grass | 32–35 | No condition recorded |
| Route 1 | White | Dark Grass | 32–35 | No condition recorded |
| Route 4 | Black | Grass / cave walking | 16–17 | No condition recorded |
| Route 4 | White | Grass / cave walking | 16–17 | No condition recorded |
| Route 18 | Black | Grass / cave walking | 28–31 | No condition recorded |
| Route 18 | Black | Dark Grass | 32–35 | No condition recorded |
| Route 18 | White | Grass / cave walking | 28–31 | No condition recorded |
| Route 18 | White | Dark Grass | 32–35 | No condition recorded |
Evolution family and original requirements
| From | Into | Original method |
|---|---|---|
| Scraggy | Scrafty | Level 39 |
Friendship evolution uses the original Generation V threshold. Trades require a compatible second game and system; trading an Everstone holder prevents the evolution.
Abilities and breeding reference
| Ability | Slot / availability |
|---|---|
| Shed Skin | Regular ability |
| Moxie | Regular ability |
| Intimidate | Hidden slot; historical availability must be checked |
A Hidden Ability in the data is not proof of an obtainable original-game specimen. Some Hidden Abilities were never released in Generation V; the starter Contrary/Reckless/Shell Armor slots and Litwick-line Shadow Tag cannot be treated as ordinary Black/White catches.
| Property | Value |
|---|---|
| Gender ratio | 50% female / 50% male |
| Egg group(s) | Field / Dragon |
| Base hatch cycles | 15 |
| Experience growth | Medium Fast |
| Base capture rate | 180 / 255 (not a percentage chance) |
| EV yield when defeated | Attack +1 |
The No Eggs / Undiscovered group cannot produce Eggs. An Egg move must be inherited through an eligible parent in these original games; it is not automatically learned by every caught specimen.
Original Black and White level-up moves
| Level | Move |
|---|---|
| 1 / starting move | Leer |
| 1 / starting move | Low Kick |
| 5 | Sand Attack |
| 9 | Feint Attack |
| 12 | Headbutt |
| 16 | Swagger |
| 20 | Brick Break |
| 23 | Payback |
| 27 | Chip Away |
| 31 | High Jump Kick |
| 34 | Scary Face |
| 38 | Crunch |
| 42 | Facade |
| 45 | Rock Climb |
| 49 | Focus Punch |
| 53 | Head Smash |
Level 1 entries are starting or reminder moves, not a guarantee that a later caught specimen already knows all of them. Evolution timing can change which moves are learned before the evolved form takes over. The Move Reminder charges a Heart Scale.
Compatible TMs and HMs
| Machine | Move | Type | Category |
|---|---|---|---|
| TM02 | Dragon Claw | Dragon | Physical |
| TM05 | Roar | Normal | Status |
| TM06 | Toxic | Poison | Status |
| TM08 | Bulk Up | Fighting | Status |
| TM10 | Hidden Power | Normal | Special |
| TM11 | Sunny Day | Fire | Status |
| TM12 | Taunt | Dark | Status |
| TM17 | Protect | Normal | Status |
| TM18 | Rain Dance | Water | Status |
| TM21 | Frustration | Normal | Physical |
| TM23 | Smack Down | Rock | Physical |
| TM27 | Return | Normal | Physical |
| TM28 | Dig | Ground | Physical |
| TM31 | Brick Break | Fighting | Physical |
| TM32 | Double Team | Normal | Status |
| TM36 | Sludge Bomb | Poison | Special |
| TM39 | Rock Tomb | Rock | Physical |
| TM41 | Torment | Dark | Status |
| TM42 | Facade | Normal | Physical |
| TM44 | Rest | Psychic | Status |
| TM45 | Attract | Normal | Status |
| TM47 | Low Sweep | Fighting | Physical |
| TM48 | Round | Normal | Special |
| TM52 | Focus Blast | Fighting | Special |
| TM56 | Fling | Dark | Physical |
| TM59 | Incinerate | Fire | Special |
| TM66 | Payback | Dark | Physical |
| TM67 | Retaliate | Normal | Physical |
| TM71 | Stone Edge | Rock | Physical |
| TM80 | Rock Slide | Rock | Physical |
| TM82 | Dragon Tail | Dragon | Physical |
| TM83 | Work Up | Normal | Status |
| TM84 | Poison Jab | Poison | Physical |
| TM86 | Grass Knot | Grass | Special |
| TM87 | Swagger | Normal | Status |
| TM90 | Substitute | Normal | Status |
| TM94 | Rock Smash | Fighting | Physical |
| TM95 | Snarl | Dark | Special |
| HM04 | Strength | Normal | Physical |
Compatibility is filtered to the original Black/White version group. TM95 appears only as compatibility data: its Lock Capsule was never officially distributed. HMs must be removed by the Move Deleter.
Egg moves and related species
Recorded original Egg moves: Fire Punch, Ice Punch, Thunder Punch, Counter, Amnesia, Feint Attack, Detect, Fake Out, Dragon Dance, Drain Punch, Zen Headbutt.
Use the exact Black or White method and condition before hunting Scraggy. Event prerequisites and evolution-only species need a different collection plan from ordinary wild encounters.
