Golden Sun: The Lost Age adventure archiveGolden Sun: The Lost AgeGUIDES
Golden Sun: The Lost Age / Summon Tablets and Optional Bosses

Golden Sun: The Lost Age Summon Tablets and Optional Bosses

Prepare for advanced summon rewards without sacrificing the party's survival plan.

Edition covered

Original Game Boy Advance sequel: Japan 2002, international release 2003. Covers Felix's adventure and transfer from the first game. Gallery images include Nintendo Switch Online framing.

Separate basic summons from tablets

A Punch Ant attacks Jenna in an early cave battle, shown with a Nintendo Switch Online border.
A Punch Ant attacks Jenna in an early cave battle, shown with a Nintendo Switch Online border.

The elemental summon ladder uses Standby Djinn, while special tablets unlock additional summons with their own elemental requirements. Finding a tablet does not remove the need to put the correct Djinn on Standby.

Prepare both active and reserve Adepts

Late bosses can punish a party built around one opening volley. Equip and organize reserves after the reunion so replacements can contribute meaningful healing, damage or protection.

Optional-boss preparation
ResourceCheckBenefit
Djinn distributionPreserve reliable support classesSurvive after the first summons
Reserve AdeptsEquip and assign usable DjinnReplacement party can function
Recovery itemsSpread across several usersAvoid relying on one disabled healer
Access conditionsRequired field powers and collectionDo not search an inaccessible dungeon blindly

Use the optional dungeons as distinct goals

Sentinel in Islet Cave, Valukar in Yampi Desert Cave, Star Magician in Treasure Isle and Dullahan in Anemos Inner Sanctum guard different rewards. Their access requirements and mechanics should be planned individually.

Optional boss reference
BossLocationReward goal
SentinelIslet CaveCatastrophe summon tablet
ValukarYampi Desert CaveDaedalus summon tablet
Star MagicianTreasure IsleAzul summon tablet
DullahanAnemos Inner SanctumIris summon tablet

Check the full Djinn requirement for Anemos

Anemos Inner Sanctum requires the complete combined Djinn collection. Before searching for a hidden door solution, verify the 72-Djinn total and the imported first-game collection; missing Djinn can be the real barrier.

References
Guide references
ReferenceWebsite
The Lost Age progression referencegoldensunwiki.net
Transfer password referencegoldensunwiki.net
Anemos Inner Sanctumgoldensunwiki.net
Summon referencegoldensunwiki.net