Patrat in Pokémon Black and White: locations, stats and moves
Find Patrat’s original Black and White encounter records, Generation V Normal typing, base stats, abilities, evolution family and level-up moves.
Original Black and White; their sequels have different routes and encounter availability.
Generation V identity and base stats
Patrat is Unova #010 and National #504. Its original Black and White typing is Normal. These figures describe the standard form in the original Nintendo DS games.
The illustration uses a standard Generation V sprite; colour, gender or seasonal forms can differ in the cartridge.

| Stat | Base value |
|---|---|
| HP | 45 |
| Attack | 55 |
| Defense | 39 |
| Sp. Atk | 35 |
| Sp. Def | 39 |
| Speed | 42 |
| Total | 255 |
Where to obtain it in Black and White
Check the version and method columns before travelling. An encounter listed as a gift or stationary interaction does not mean Patrat appears in ordinary grass. Level ranges combine matching slots within the same recorded condition.
The following records are filtered to Black and White. The table preserves separate seasons and special conditions. These are documented locations, not a promise that every encounter is available at the start of the story.
Encounter methods · Legendary and event requirements · Gifts, fossils and trades
| Location / area | Version | Method | Level | Condition |
|---|---|---|---|---|
| Dreamyard | Black | Grass / cave walking | 8–11 | No condition recorded |
| Dreamyard | White | Grass / cave walking | 8–11 | No condition recorded |
| Route 1 | Black | Grass / cave walking | 2–4 | No condition recorded |
| Route 1 | White | Grass / cave walking | 2–4 | No condition recorded |
| Route 2 | Black | Grass / cave walking | 4–7 | No condition recorded |
| Route 2 | White | Grass / cave walking | 4–7 | No condition recorded |
| Route 3 | Black | Grass / cave walking | 8 | No condition recorded |
| Route 3 | Black | Dark Grass | 10 | No condition recorded |
| Route 3 | White | Grass / cave walking | 8 | No condition recorded |
| Route 3 | White | Dark Grass | 10 | No condition recorded |
Evolution family and original requirements
| From | Into | Original method |
|---|---|---|
| Patrat | Watchog | Level 20 |
Friendship evolution uses the original Generation V threshold. Trades require a compatible second game and system; trading an Everstone holder prevents the evolution.
Abilities and breeding reference
| Ability | Slot / availability |
|---|---|
| Run Away | Regular ability |
| Keen Eye | Regular ability |
| Analytic | Hidden slot; historical availability must be checked |
A Hidden Ability in the data is not proof of an obtainable original-game specimen. Some Hidden Abilities were never released in Generation V; the starter Contrary/Reckless/Shell Armor slots and Litwick-line Shadow Tag cannot be treated as ordinary Black/White catches.
| Property | Value |
|---|---|
| Gender ratio | 50% female / 50% male |
| Egg group(s) | Field |
| Base hatch cycles | 15 |
| Experience growth | Medium Fast |
| Base capture rate | 255 / 255 (not a percentage chance) |
| EV yield when defeated | Attack +1 |
The No Eggs / Undiscovered group cannot produce Eggs. An Egg move must be inherited through an eligible parent in these original games; it is not automatically learned by every caught specimen.
Original Black and White level-up moves
| Level | Move |
|---|---|
| 1 / starting move | Tackle |
| 3 | Leer |
| 6 | Bite |
| 8 | Bide |
| 11 | Detect |
| 13 | Sand Attack |
| 16 | Crunch |
| 18 | Hypnosis |
| 21 | Super Fang |
| 23 | After You |
| 26 | Work Up |
| 28 | Hyper Fang |
| 31 | Mean Look |
| 33 | Baton Pass |
| 36 | Slam |
Level 1 entries are starting or reminder moves, not a guarantee that a later caught specimen already knows all of them. Evolution timing can change which moves are learned before the evolved form takes over. The Move Reminder charges a Heart Scale.
Compatible TMs and HMs
| Machine | Move | Type | Category |
|---|---|---|---|
| TM06 | Toxic | Poison | Status |
| TM10 | Hidden Power | Normal | Special |
| TM11 | Sunny Day | Fire | Status |
| TM17 | Protect | Normal | Status |
| TM18 | Rain Dance | Water | Status |
| TM21 | Frustration | Normal | Physical |
| TM24 | Thunderbolt | Electric | Special |
| TM27 | Return | Normal | Physical |
| TM28 | Dig | Ground | Physical |
| TM30 | Shadow Ball | Ghost | Special |
| TM32 | Double Team | Normal | Status |
| TM42 | Facade | Normal | Physical |
| TM44 | Rest | Psychic | Status |
| TM45 | Attract | Normal | Status |
| TM48 | Round | Normal | Special |
| TM56 | Fling | Dark | Physical |
| TM67 | Retaliate | Normal | Physical |
| TM75 | Swords Dance | Normal | Status |
| TM83 | Work Up | Normal | Status |
| TM86 | Grass Knot | Grass | Special |
| TM87 | Swagger | Normal | Status |
| TM90 | Substitute | Normal | Status |
| HM01 | Cut | Normal | Physical |
Compatibility is filtered to the original Black/White version group. TM95 appears only as compatibility data: its Lock Capsule was never officially distributed. HMs must be removed by the Move Deleter.
Egg moves and related species
Recorded original Egg moves: Screech, Flail, Foresight, Pursuit, Iron Tail, Revenge, Assurance.
Use the exact Black or White method and condition before hunting Patrat. Event prerequisites and evolution-only species need a different collection plan from ordinary wild encounters.
