Big Shell operations archiveMetal Gear Solid 2GUIDES
METAL GEAR SOLID 2 / COLLECTIBLES & STEALTH

Dog tags and nonlethal tools

Combine careful hold-ups with a manageable collection plan.

Edition covered

Sons of Liberty campaign. Shared mechanics documented in the Master Collection manual; original PS2 controls and collection bindings can differ.

Items at a glance

M9 — Metal Gear Solid 2

M9

Useful for a nonlethal approach.

USP — Metal Gear Solid 2

USP and SOCOM

Lethal handguns. Belong to different parts of the adventure.

Coolant Spray (COOLANT) — Metal Gear Solid 2

Coolant

Spray until the detonator stops blinking.

MAGAZINE An empty magazine of a gun. Press to ready, and release it to throw. How long the button is pressed varies distance. Use it to make noise and distract the enemy. — Metal Gear Solid 2

Magazines and books

MAGAZINE An empty magazine of a gun. Press to ready, and release it to throw.

NIKITA A remote-controlled missile. Press to ready and switch to the missile's POV, then release it to launch. After launching, use to guide the missile. Use to control the camera from the missile's viewpoint. Missiles cannot be controlled in areas w — Metal Gear Solid 2

Nikita and Stinger

NIKITA A remote-controlled missile. Press to ready and switch to the missile's POV, then release it to launch.

See all 9 items with pictures →

01

Practise on an isolated guard

Approach without being seen and hold the guard at gunpoint. Move around to the front while keeping the situation under control, then aim in first-person view at the head or waist to request the tag. Practise away from overlapping patrols before attempting a crowded room.

02

Check whether a tag is available

A held-up guard’s neck glints when a dog tag is present, and thermal goggles can help reveal tags. Confirm the pickup before leaving. Keep notes by area and difficulty rather than relying on memory of a guard’s appearance.

03

Use tranquilizers deliberately

The M9 is a tranquilizer weapon, while the SOCOM and USP are lethal handguns. Check your selected weapon before firing. A sleeping guard is not permanently removed from the level, so finish your objective and move on instead of assuming that route will remain clear indefinitely.

04

Separate collecting from a first clear

Tags differ across difficulties and the collection spans multiple runs. Use the Dog Tag Viewer to inspect progress. A first playthrough is a good time to learn safe approaches; pursuing every tag immediately can interrupt the story and increase reloads in unfamiliar rooms.

05

Adapt controls and collection lists

Original PS2, Substance and Master Collection releases differ in control handling and some collection details. Use a checklist matching your edition and difficulty. Learn how to lower a readied weapon without firing on your controller before using a lethal gun during a hold-up.

References