Big Shell operations archiveMetal Gear Solid 2GUIDES
METAL GEAR SOLID 2 / EQUIPMENT

Weapons, sensors and mission gadgets

Identify lethal, nonlethal and objective-specific tools before using them.

Edition covered

Sons of Liberty campaign. Shared mechanics documented in the Master Collection manual; original PS2 controls and collection bindings can differ.

9 items · one picture per entry · open a picture for full size.

Item directory

M9 — Metal Gear Solid 2
Tranquilizer pistol

M9

Useful for a nonlethal approach. Confirm the selected weapon before firing and remember that sleeping guards can eventually wake.

USP — Metal Gear Solid 2
Lethal handguns

USP and SOCOM

Lethal handguns. Belong to different parts of the adventure.

PSG1 A sniper rifle. You will switch to First Person View when it's equipped. Use to adjust your aim, and press to zoom in and to zoom out. Press to fire. Equip it while crawling to steady your hand, and use pentazemin to temporarily stop your hands — Metal Gear Solid 2
Lethal and tranquilizer sniper rifles

PSG1 and PSG1-T

The T variant is nonlethal. Check the exact name when pursuing a no-kill approach instead of relying on the similar weapon silhouette.

Coolant Spray (COOLANT) — Metal Gear Solid 2
Bomb freezing

Coolant

Spray until the detonator stops blinking. A visible spray near the bomb is not sufficient evidence that disposal is complete.

Microphone (D.MIC) A directional microphone with frontward sensitivity. You will switch to First Person View when it's equipped and pick up sounds in the direction you are facing. — Metal Gear Solid 2
Listening and identification

Directional microphone

Aim toward the relevant source in first-person view. It is an information tool, so choose a safe position before focusing on audio cues.

MAGAZINE An empty magazine of a gun. Press to ready, and release it to throw. How long the button is pressed varies distance. Use it to make noise and distract the enemy. — Metal Gear Solid 2
Guard distractions

Magazines and books

MAGAZINE An empty magazine of a gun. Press to ready, and release it to throw.

NIKITA A remote-controlled missile. Press to ready and switch to the missile's POV, then release it to launch. After launching, use to guide the missile. Use to control the camera from the missile's viewpoint. Missiles cannot be controlled in areas w — Metal Gear Solid 2
Guided and lock-on missiles

Nikita and Stinger

NIKITA A remote-controlled missile. Press to ready and switch to the missile's POV, then release it to launch.

Cardboard Box (BOX) Equip it and move around under a cardboard box. There are many different types of boxes. — Metal Gear Solid 2
Situational concealment

Cardboard boxes

Useful in the right context, not guaranteed invisibility. Watch patrol reactions and avoid moving conspicuously in an observed area.

Quick notes

  • Sensors need interpretation. Sensor A helps narrow a bomb search, but first-person inspection finds the actual device.
References