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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Starmie in Pokémon Black 2 and White 2: locations, stats and moves

Find Starmie’s Black 2/White 2 locations, Generation V Water/Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Starmie is Unova #239 and National #121. Its Black 2/White 2 typing is Water / Psychic. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Starmie
Starmie: standard Generation V form, Unova #239.
Starmie Generation V base stats
StatBase value
HP60
Attack75
Defense85
Sp. Atk100
Sp. Def85
Speed115
Total520
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Starmie recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Route 13Black 2Rippling water (Surf)30–40No special condition recorded
Route 13White 2Rippling water (Surf)30–40No special condition recorded
Undella TownBlack 2Rippling water (Surf)30–40No special condition recorded
Undella TownWhite 2Rippling water (Surf)30–40No special condition recorded
Humilau CityBlack 2Rippling water (Surf)35–45No special condition recorded
Humilau CityWhite 2Rippling water (Surf)35–45No special condition recorded
03

Evolution family and Generation V requirements

Starmie regional evolution family
FromIntoBlack 2 / White 2 method
StaryuStarmieUse Water Stone

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Starmie Generation V ability slots
AbilitySlot / availability
IlluminateRegular ability slot 1
Natural CureRegular ability slot 2
AnalyticHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Starmie breeding and training facts
PropertyValue
Gender ratioGenderless
Egg group(s)Water 3
Base hatch cycles20
Experience growthSlow
Base capture rate60 / 255 (not a percentage chance)
EV yield when defeatedSpeed +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Starmie sequel level-up learnset
LevelMove
1 / starting moveRapid Spin
1 / starting moveRecover
1 / starting moveSwift
1 / starting moveWater Gun
22Confuse Ray

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Starmie sequel compatible machines
MachineMoveTypeCategory
TM03PsyshockPsychicSpecial
TM06ToxicPoisonStatus
TM07HailIceStatus
TM10Hidden PowerNormalSpecial
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM48RoundNormalSpecial
TM55ScaldWaterSpecial
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM74Gyro BallSteelPhysical
TM77Psych UpNormalStatus
TM85Dream EaterPsychicSpecial
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM91Flash CannonSteelSpecial
TM92Trick RoomPsychicStatus
HM03SurfWaterSpecial
HM05WaterfallWaterPhysical
HM06DiveWaterPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Gravity, Icy Wind, Magic Coat, Pain Split, Recycle, Signal Beam, Skill Swap, Sleep Talk, Snore, Trick, Wonder Room.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Starmie in the illustrated regional Pokédex.

FIELD NOTE

Use Starmie’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References