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F.E.A.R. 3 / Point Man and Fettel

F.E.A.R. 3 Point Man and Fettel: character differences

Choose between reflex gunplay and psychic possession.

Edition covered

Original 2011 F.E.A.R. 3 campaign and original PC publisher pictures. Co-op and competitive modes are described as game features; current server availability is not assumed.

Two different combat toolkits

A red-lit Fettel uses a psychic attack on an armed soldier.
A red-lit Fettel uses a psychic attack on an armed soldier.

Point Man is the conventional firearm user, with slow-motion reflexes to improve an attack window. Fettel fights as a spirit and can possess suitable enemies. Co-op therefore combines two distinct roles instead of duplicating one soldier.

Two different combat toolkits
Character or stateMain strengthPlayer task
Point ManFirearms and slow motionTime reflex bursts around exposure.
Fettel as a spiritPsychic attacksControl targets and look for hosts.
Fettel possessing a soldierBorrowed body and its gunUse the temporary position well.
Co-op pairDifferent abilities at onceCoordinate control and damage.

Coordinate an encounter

Fettel can disrupt an enemy while Point Man lines up a firearm attack. Possession also changes where friendly pressure comes from, so keep track of the partner's position before both players abandon the same safe side of the arena.

Coordinate an encounter
SituationPoint ManFettel
Guard blocks a routePrepare accurate fireDisrupt the guard.
Several firing anglesAnchor behind coverLook for a useful possession angle.
Partner under pressureReduce nearby attackersUse powers to interrupt pressure.
Quiet intervalCheck guns and ammunitionPrepare the next possession approach.

Learn Point Man before solo Fettel replays

The initial single-player campaign starts with Point Man; completing intervals opens their Fettel replay option. Treat the replay as a different tactical route: possession changes the available weapons and the positions from which you can fight.

Do not mistake possession for permanent equipment

Fettel's borrowed body is temporary. Plan the next cover position or suitable host before spending the final moments of possession in the open. Point Man's weapon-ammunition loop and Fettel's psychic-resource loop need separate attention.

References
Guide references
ReferenceWebsite
Publisher game description and picturesstore.steampowered.com
Original publisher manualfiles.replacementdocs.com