F.E.A.R. 3 adventure archiveF.E.A.R. 3GUIDES
F.E.A.R. 3 / Cover and combat

F.E.A.R. 3 Cover and combat: control the arena

Use the cover system and slow motion without losing track of flanks.

Edition covered

Original 2011 F.E.A.R. 3 campaign and original PC publisher pictures. Co-op and competitive modes are described as game features; current server availability is not assumed.

Cover is a position, not a guarantee

A pale, open-mouthed creature lunges through a damaged room.
A pale, open-mouthed creature lunges through a damaged room.

F.E.A.R. 3 uses an active cover system. Enter a position that blocks the current firing line, then check its sides. Grenades, close attackers and enemies approaching from a second direction can force a move even while the front is protected.

Cover is a position, not a guarantee
ThreatUseful responseWhy
Direct rifle fireUse solid coverBreaks the main firing line.
Grenade lands nearbyMove to a second positionCover cannot cancel the blast.
Flanking soldierTurn or relocateThe original barrier faces the wrong angle.
Close paranormal attackerCreate spaceA distant aiming position can become a trap.

Choose the engagement distance

A shotgun needs a nearby target, while rifles support longer firing lanes. Carry weapons that cover different distances. Crossing a room to suit the wrong gun is usually riskier than changing to the appropriate weapon from cover.

Choose the engagement distance
Weapon rolePreferred situationAvoid
ShotgunNear rushersDistant guarded targets.
Briggs SMGSeveral close to medium threatsLong uncontrolled bursts.
Precision weaponClear distant shotStanding still through return fire.
Heavy equipmentDurable targetWaste on a single easy infantry enemy.

Recover after breaking line of sight

Damage recovery depends on creating a gap in incoming fire. Stay behind solid cover long enough to recover and reload. If enemies are already flanking, moving to a second position is safer than waiting in a compromised corner.

Mechs change the shape of a fight

Armored combat brings heavier weapons and larger targets. Use the supplied cover and arena space, keep track of incoming heavy fire and leave ordinary infantry habits behind when the objective introduces vehicle-scale threats.

References
Guide references
ReferenceWebsite
Publisher game description and picturesstore.steampowered.com
Original publisher manualfiles.replacementdocs.com