Super Smash Bros. for Wii U Solo modes and Special Orders: rewards and risk
Choose between Classic, All-Star, Event battles and the two Orders formats.
Edition covered
Original Wii U Smash 4 edition, with its updates and separately identified optional DLC. This version includes eight-player local Smash, Smash Tour and Special Orders. It does not include the 3DS-only Smash Run. Official online battles and new DLC sales are discontinued.
Classic lets you choose encounters

Wii U Classic presents groups of opponents on a selection field. Choose an encounter while considering the remaining health, difficulty and rewards.
| Mode | Structure | Primary challenge |
|---|---|---|
| Classic | Choose groups of opponents | Manage a full sequence |
| All-Star | Fight through the roster | Spend limited healing carefully |
| Event Mode | Preset battle scenarios | Meet a specific objective |
| Master Orders | Buy an individual order | Complete its stated rules |
| Crazy Orders | Chain challenges then fight Crazy Hand | Balance reward against risk |
| Stadium | Target Blast, Home-Run Contest and Multi-Man | Improve a focused score |
All-Star reverses the 3DS chronology
The Wii U sequence moves from more recently introduced fighters toward earlier ones. Limited healing between battles makes damage management valuable.
| Decision | Master Orders | Crazy Orders |
|---|---|---|
| Entry | Buy a displayed order | Spend gold or use a Crazy Orders Pass |
| Run length | One challenge | Several chosen challenges |
| Rewards | Based on that order | Accumulate during the run |
| Failure risk | Lose the unsuccessful attempt’s stake | Threatens the rewards being carried |
| Finish | Complete the order | Defeat Crazy Hand to end the run |
Master and Crazy Orders use different stakes
Master Orders sells individual challenges. Crazy Orders is a longer risk-and-reward run: accumulate rewards, then face Crazy Hand to finish the attempt.
Exit a risky run deliberately
In Crazy Orders, surviving one more round is useful only if you can still complete the final fight. Stop chasing an extra reward when the remaining margin becomes too small.
References
| Reference | Website |
|---|---|
| Nintendo original game information | www.nintendo.com |
| Edition-specific mechanics reference | www.mariowiki.com |
| Nintendo service status | en-americas-support.nintendo.com |
| Nintendo online-service status | www.nintendo.com |
| Nintendo eShop and existing-download status | www.nintendo.com |
