Super Smash Bros. for Wii U adventure archiveSuper Smash Bros. for Wii UGUIDES
Super Smash Bros. for Wii U / Solo modes and Special Orders

Super Smash Bros. for Wii U Solo modes and Special Orders: rewards and risk

Choose between Classic, All-Star, Event battles and the two Orders formats.

Edition covered

Original Wii U Smash 4 edition, with its updates and separately identified optional DLC. This version includes eight-player local Smash, Smash Tour and Special Orders. It does not include the 3DS-only Smash Run. Official online battles and new DLC sales are discontinued.

Classic lets you choose encounters

Villager stands on the Town and City stage.
Villager stands on the Town and City stage.

Wii U Classic presents groups of opponents on a selection field. Choose an encounter while considering the remaining health, difficulty and rewards.

Single-player activities
ModeStructurePrimary challenge
ClassicChoose groups of opponentsManage a full sequence
All-StarFight through the rosterSpend limited healing carefully
Event ModePreset battle scenariosMeet a specific objective
Master OrdersBuy an individual orderComplete its stated rules
Crazy OrdersChain challenges then fight Crazy HandBalance reward against risk
StadiumTarget Blast, Home-Run Contest and Multi-ManImprove a focused score

All-Star reverses the 3DS chronology

The Wii U sequence moves from more recently introduced fighters toward earlier ones. Limited healing between battles makes damage management valuable.

Orders comparison
DecisionMaster OrdersCrazy Orders
EntryBuy a displayed orderSpend gold or use a Crazy Orders Pass
Run lengthOne challengeSeveral chosen challenges
RewardsBased on that orderAccumulate during the run
Failure riskLose the unsuccessful attempt’s stakeThreatens the rewards being carried
FinishComplete the orderDefeat Crazy Hand to end the run

Master and Crazy Orders use different stakes

Master Orders sells individual challenges. Crazy Orders is a longer risk-and-reward run: accumulate rewards, then face Crazy Hand to finish the attempt.

Exit a risky run deliberately

In Crazy Orders, surviving one more round is useful only if you can still complete the final fight. Stop chasing an extra reward when the remaining margin becomes too small.

References
Guide references
ReferenceWebsite
Nintendo original game informationwww.nintendo.com
Edition-specific mechanics referencewww.mariowiki.com
Nintendo service statusen-americas-support.nintendo.com
Nintendo online-service statuswww.nintendo.com
Nintendo eShop and existing-download statuswww.nintendo.com