Super Smash Bros. for Wii U adventure archiveSuper Smash Bros. for Wii UGUIDES
Super Smash Bros. for Wii U / Smash Tour

Super Smash Bros. for Wii U Smash Tour: fighters, stats and the final battle

Understand the Wii U board mode’s resources and route choices.

Edition covered

Original Wii U Smash 4 edition, with its updates and separately identified optional DLC. This version includes eight-player local Smash, Smash Tour and Special Orders. It does not include the 3DS-only Smash Run. Official online battles and new DLC sales are discontinued.

Move a Mii around the board

Bowser stands beside a spiked Thwomp in a promotional gameplay scene.
Bowser stands beside a spiked Thwomp in a promotional gameplay scene.

Smash Tour combines board movement, stat pickups and battles. Collect fighters as well as boosts; the roster you assemble matters in the concluding contest.

Board resources
ResourcePurposeDecision to make
FightersBuild the available teamCollect enough options for the final battle
Stat boostsImprove fighter attributesBalance movement with fighting power
CheckpointsReward board traversalPlan a route through the checkpoint set
Tour itemsProvide special effectsSave an effect for its useful moment
BattlesContest resources with rivalsCheck the special rules before fighting

Stat pickups strengthen the team

The six categories affect movement, attacks and survival. Collecting only damage boosts can leave a team poorly prepared for movement-heavy situations.

Stat categories in Tour
StatBenefitUseful context
SpeedFaster movementClosing gaps and avoiding pressure
JumpBetter jumpingReaching platforms and recovering
AttackStronger standard attacksDirect close-range fights
SpecialStronger special movesFighters using special attacks often
ArmsThrow and item strengthItem-heavy or grab-heavy situations
DefenseImproved survivalLonger battles and heavy pressure

Trophies create tactical opportunities

Tour items can influence the board or a battle. Read an item’s effect before using it, because a useful board effect is different from a combat bonus.

Route toward useful resources

Look at nearby fighters, checkpoints and boosts before moving. A route that completes a useful collection can be better than simply chasing the nearest rival.

References
Guide references
ReferenceWebsite
Nintendo original game informationwww.nintendo.com
Edition-specific mechanics referencewww.mariowiki.com
Nintendo service statusen-americas-support.nintendo.com
Nintendo online-service statuswww.nintendo.com
Nintendo eShop and existing-download statuswww.nintendo.com