Rogue Legacy / Runes guide
Rogue Legacy runes: double jump, dash, Vampire and Siphon
Understand rune discoveries, purchases and movement combinations.
Edition covered
The original 2013 Rogue Legacy and its standard campaign. Rogue Legacy 2 heirlooms, Estuaries and biome gates do not apply. The Lament of Zors mod is outside this guide. Pictures are the original PC publisher assets.
2 items · one picture per entry · open a picture for full size.
Runes
More runes
- Vault — Adds an air jump · Recovering from a poor jump or reaching high ledges
- Siphon — Restores mana after enemy kills · Supporting frequent spell use
Quick notes
- Useful rune effects. Finding a rune makes it available at the Enchantress; it does not mean every equipment slot instantly gains the ability.
- Read Fairy Chest conditions first. The challenge instruction is part of the room.
- Stacking changes the movement budget. Multiple Vault or Sprint runes can provide extra jumps or dashes.
- Sustain needs enemies to defeat. Vampire and Siphon recover resources through kills.
Read Fairy Chest conditions first
| Condition type | Preparation | Mistake to avoid |
|---|---|---|
| Take no damage | Study spikes and projectiles from the entrance | Rushing through an unfamiliar pattern |
| Defeat all enemies | Check platforms and hidden corners | Leaving one enemy alive |
| No jumping | Use the intended ground route or suitable mobility | A reflex jump before reading the message |
| Reach a difficult platform | Bring a helpful movement rune | Assuming every heir has an air jump |
References
| Reference | Website |
|---|---|
| Rogue Legacy publisher listing | store.steampowered.com |
| Original Rogue Legacy classes | roguelegacy.wiki.gg |
| Original Rogue Legacy biomes | roguelegacy.wiki.gg |
| Enchantress and rune effects | roguelegacy.wiki.gg |
| Castle objects and teleporters | roguelegacy.wiki.gg |

