Take the fast laneBurnout 3: TakedownGUIDES
BURNOUT 3: TAKEDOWN / REFERENCE

Locations & tracks

All 18 named tracks across the USA, Europe and Far East. Reverse directions are not counted as separate locations.

10 circuits4 point-to-point4 marathons

01 USA

CIRCUIT

Silver Lake

Silver Lake
The lakeshore Signature Takedown in Silver Lake. Original Burnout 3: Takedown game image archived by Burnout Guide.

Lakeside roads, bridges and mountain bends.

CIRCUIT

Waterfront

Waterfront
The tram Signature Takedown in Waterfront. Original Burnout 3: Takedown game image archived by Burnout Guide.

Marina streets and a busy shopping district.

CIRCUIT

Downtown

Downtown
Downtown’s elevated road and steel city bridges. Original Burnout 3: Takedown game image archived by Burnout Guide.

City corners beneath an elevated railway.

POINT-TO-POINT

Kings of the Road

Kings of the Road
The Kings of the Road track loading screen. Original Burnout 3: Takedown game image archived by Burnout Guide.

A northern route through the three USA circuits.

POINT-TO-POINT

Mountain Parkway

Mountain Parkway
The Mountain Parkway track loading screen. Original Burnout 3: Takedown game image archived by Burnout Guide.

The southern route between city and lake.

MARATHON

Lakeside Getaway

Lakeside Getaway
In-game Signature Takedown photo of the Silver Lake road section shared by Lakeside Getaway. Original Burnout 3: Takedown game image archived by Burnout Guide.

Silver Lake and Waterfront, linked after dark.

02 Europe

CIRCUIT

Vineyard

Vineyard
The wine-truck Signature Takedown in Vineyard. Original Burnout 3: Takedown game image archived by Burnout Guide.

Vineyards, cobbled streets and a castle.

CIRCUIT

Riviera

Riviera
The roundabout Signature Takedown in Riviera. Original Burnout 3: Takedown game image archived by Burnout Guide.

Coastal roads around a casino district.

CIRCUIT

Alpine

Alpine
The mountain roads of Alpine in Burnout 3. Original Burnout 3: Takedown game image archived by Burnout Guide.

Snowy mountain roads and expressways.

CIRCUIT

Winter City

Winter City
The tram Signature Takedown in Winter City. Original Burnout 3: Takedown game image archived by Burnout Guide.

Snow-covered city streets with tight turns.

POINT-TO-POINT

Alpine Expressway

Alpine Expressway
The Alpine Expressway track loading screen. Original Burnout 3: Takedown game image archived by Burnout Guide.

Connects Winter City, Alpine and Riviera.

MARATHON

Frozen Peak

Frozen Peak
In-game Signature Takedown photo of Alpine’s suspension bridge, a road section also used by the Frozen Peak route. This photo illustrates the shared Alpine section; Frozen Peak races take place at dusk. Original Burnout 3: Takedown game image archived by Burnout Guide.

A loop through Winter City and Alpine.

MARATHON

Coastal Dream

Coastal Dream
The Coastal Dream track loading screen. Original Burnout 3: Takedown game image archived by Burnout Guide.

Riviera and Vineyard joined by coastal highway.

POINT-TO-POINT

Continental Run

Continental Run
The Continental Run track loading screen. Original Burnout 3: Takedown game image archived by Burnout Guide.

A route linking Alpine, Riviera and Vineyard.

03 Far East

CIRCUIT

Dockside

Dockside
The industrial shipping-container and crane section of Dockside in its Signature Takedown photo. Original Burnout 3: Takedown game image archived by Burnout Guide.

Harbour roads, a bridge and mountain tunnel.

CIRCUIT

Golden City

Golden City
The market-stall Signature Takedown in Golden City. Original Burnout 3: Takedown game image archived by Burnout Guide.

Busy streets, markets and freeway traffic.

CIRCUIT

Island Paradise

Island Paradise
The tourist-boat Signature Takedown in Island Paradise. Original Burnout 3: Takedown game image archived by Burnout Guide.

Jungle roads and a hilltop shrine.

MARATHON

Tropical Drive

Tropical Drive
The Tropical Drive track loading screen. Original Burnout 3: Takedown game image archived by Burnout Guide.

Golden City and Island Paradise connected by freeway.

Far East is also referred to as Asia in reference guides.

Learn traffic and bends together

A route is more than its corners: traffic and the direction of travel decide where a risky maneuver is practical. On an early attempt, identify a clean line through a bend and a stretch where you can use boost without losing the next turn. A familiar location may appear in several event contexts, so read the current objective before relying on a route learned for a different challenge.

References

Covered edition: Original 2004 PlayStation 2 and Xbox release of Burnout 3: Takedown.