Mario Party 7 Orbs: personal tools and character powers
Choose movement, protection and character-exclusive effects.
Edition covered
Original GameCube edition with character Orbs, Bowser Time and shared-controller eight-player modes.
Ordinary Orbs depend on the board

Flutter serves moving-Star maps, Cannon serves Pagoda Peak, Lakitu serves Neon Heights and Snack protects against Pyramid Park’s Chain Chomps.
| Orb | Board | Purpose |
|---|---|---|
| Flutter | Grand Canal; Enchanted Inferno | Reach the Star |
| Cannon | Pagoda Peak | Jump to a higher part of the mountain |
| Lakitu | Neon Heights | Bring a treasure chest |
| Snack | Pyramid Park | Block one Chain Chomp theft within three turns |
| Metal Mushroom | Selected boards | Ignore rival traps while moving |
Six pairs have exclusive character Orbs
Only the designated characters can receive and use their particular special Orb. Teaming Mario with Peach does not let Mario personally activate Peach’s Flower Orb.
| Pair | Orb | Effect |
|---|---|---|
| Mario / Luigi | Fireball | Steal coins from opponents ahead |
| Peach / Daisy | Flower | Ignore traps and earn three coins per moved space |
| Yoshi / Birdo | Egg | Convert passed character spaces into Orbs |
| Wario / Waluigi | Vacuum | Use roulette to take rivals’ coins |
| Boo / Dry Bones | Magic | Become invisible and double rolls for two turns |
| Toad / Toadette | Triple ’Shroom | Double dice for three turns |
Ownership distinguishes thrown traps
Yellow Orbs activate on a rival’s landing, and roadblocks trigger on passage. An owned landing space rewards its owner instead of attacking them.
Save multi-turn powers for a useful stretch
Magic and Triple ’Shroom apply across several turns. Activate them where extra movement and protection help the board objective, not simply because a slot is full.
References
| Reference | Website |
|---|---|
| Nintendo game information or original manual | www.nintendo.com |
| Super Mario Wiki game reference | www.mariowiki.com |
