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Mario Party 7 / Orbs

Mario Party 7 Orbs: personal tools and character powers

Choose movement, protection and character-exclusive effects.

Edition covered

Original GameCube edition with character Orbs, Bowser Time and shared-controller eight-player modes.

Ordinary Orbs depend on the board

A player chooses among gondolas on Grand Canal.
A player chooses among gondolas on Grand Canal.

Flutter serves moving-Star maps, Cannon serves Pagoda Peak, Lakitu serves Neon Heights and Snack protects against Pyramid Park’s Chain Chomps.

Board-specific tools
OrbBoardPurpose
FlutterGrand Canal; Enchanted InfernoReach the Star
CannonPagoda PeakJump to a higher part of the mountain
LakituNeon HeightsBring a treasure chest
SnackPyramid ParkBlock one Chain Chomp theft within three turns
Metal MushroomSelected boardsIgnore rival traps while moving

Six pairs have exclusive character Orbs

Only the designated characters can receive and use their particular special Orb. Teaming Mario with Peach does not let Mario personally activate Peach’s Flower Orb.

Character Orbs
PairOrbEffect
Mario / LuigiFireballSteal coins from opponents ahead
Peach / DaisyFlowerIgnore traps and earn three coins per moved space
Yoshi / BirdoEggConvert passed character spaces into Orbs
Wario / WaluigiVacuumUse roulette to take rivals’ coins
Boo / Dry BonesMagicBecome invisible and double rolls for two turns
Toad / ToadetteTriple ’ShroomDouble dice for three turns

Ownership distinguishes thrown traps

Yellow Orbs activate on a rival’s landing, and roadblocks trigger on passage. An owned landing space rewards its owner instead of attacking them.

Save multi-turn powers for a useful stretch

Magic and Triple ’Shroom apply across several turns. Activate them where extra movement and protection help the board objective, not simply because a slot is full.

References
Guide references
ReferenceWebsite
Nintendo game information or original manualwww.nintendo.com
Super Mario Wiki game referencewww.mariowiki.com