Bastion endings and New Game Plus: Zulf, restoration and evacuation
Understand the separate final decisions and what a second Bastion run is for.
Edition covered
The 2011 Bastion campaign, using Supergiant’s PC Steam promotional pictures. Later ports share the main campaign; Score Attack and No-Sweat availability follows the updated release.
The ending contains two separate decisions

Late in the story, the Kid can rescue or leave Zulf. The final Bastion choice is restoration or evacuation; the Zulf decision does not remove that second choice.
| Decision | Option | Story effect |
|---|---|---|
| Zulf | Rescue him | Carry him out during the final approach |
| Zulf | Leave him | Continue without carrying him |
| Bastion | Restoration | Attempt to turn back the Calamity |
| Bastion | Evacuation | Leave the old world behind |
Choose the world’s future
Restoration attempts to return the world to before the Calamity. Evacuation uses the Bastion to leave with the survivors. These are story outcomes rather than a hidden combat ranking.
| Goal | Best next step | Scope |
|---|---|---|
| See another ending | Finish a second run | Final story decision |
| Improve weapons | Use New Game Plus progression | Forge and materials |
| Master the arsenal | Revisit Proving Grounds | Weapon-specific trials |
| Raise combat difficulty | Experiment with Shrine idols | Optional challenge settings |
Finish to unlock the replay
Completing the story opens New Game Plus. Use the replay to develop the remaining arsenal, revisit challenges and see the alternative decisions.
Keep the moral choice separate from completion
Neither ending is required to make an individual weapon trial understandable. If pursuing achievements, read the achievement’s own wording before choosing the order of your runs.
The Zulf choice and the restoration-versus-evacuation choice answer different questions.
References
| Reference | Website |
|---|---|
| Bastion publisher listing | store.steampowered.com |
| Supergiant Bastion page | www.supergiantgames.com |
