Bastion Guide
2011 · Action RPGGame guides
| Guide | What you will find |
|---|---|
Weapons | Choose complementary Bastion weapons and understand when to block, roll or charge. |
Buildings | Match each hub building to its purpose and plan what to do between expeditions. |
Proving Grounds | Read Bastion’s trial conditions and prepare the weapon for the score that matters. |
Endings & NG+ | Understand the separate final decisions and what a second Bastion run is for. |
Characters | Identify the main cast, their roles and the relationships that explain the adventure. |
At a glance
| Focus | What to know |
|---|---|
| Choose two complementary weapons | Pair close-range control with a ranged answer. |
| Build the hub | Cores open structures; later Shards improve them. |
| Finish before replaying | New Game Plus follows a completed story. |
Characters Character guide →
| Character | Role | At a glance |
|---|---|---|
| The Kid | Playable survivor | Searches the broken world for Cores and Shards. |
| Rucks | Narrator and survivor | Guides the Kid from the Bastion and recounts the Calamity. |
| Zia | Ura survivor | A singer whose history connects Caelondia and the Ura. |
| Zulf | Ura survivor | His discovery of the Calamity’s origins drives a conflict with the Bastion. |
Quick answers
| Topic | Go straight to |
|---|---|
| Weapons | Pair a range with a recovery window → |
| Endings & NG+ | The ending contains two separate decisions → |
Pictures All pictures →




References
| Reference | Website |
|---|---|
| Bastion: game and edition overview | store.steampowered.com |
