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Mount & Blade: Warband / Companions and kingdoms

Mount & Blade: Warband Companions and kingdoms: party skills and political routes

Develop specialists and understand the steps toward land and independent rule.

Edition covered

Native Warband campaign and original publisher screenshots. Viking Conquest, Napoleonic Wars, Bannerlord and overhaul mods have different factions, troops and rules and are outside this reference.

Party skills use a specialist

A dusty stone town contains stairs, flat rooftops and market structures.
A dusty stone town contains stairs, flat rooftops and market structures.

Skills such as Surgery, Path-finding and Engineering can be supplied by a capable companion, with the player’s own ranks providing a possible leader bonus. Duplicate investment is not automatically additive.

Useful skill roles
SkillType or rolePractical benefit
SurgeryParty medical skillReduces fatal casualties among ordinary troops
Path-findingParty movement skillImproves campaign-map travel
EngineeringParty construction skillSupports siege and fief work
TrainerPersonal daily-training skillHelps lower-level party members gain experience
LeadershipPlayer leader skillSupports army size, morale and wages

Trainer is a personal skill

Trainer is not an ordinary highest-member party skill. Qualifying heroes can each grant daily training experience to lower-level members, so several developed trainers can support troop growth.

Political routes
RouteRolePlanning need
MercenaryPaid service without normal vassal standingCampaign strength and contract context
VassalSworn service to a rulerRelations, fiefs and faction wars
Claimant supporterBack a rival’s claimA sustained rebellion campaign
Independent rulerBuild a kingdomRight to Rule, diplomacy, income and defense

Companion relations affect stability

Companions have preferences about conduct and one another. Listen to complaints and build a compatible group rather than assuming every recruit will remain content in a full roster indefinitely.

Land introduces a political game

Mercenary service, vassalage, claimant support and independent rule are different routes. Becoming independent requires allies, garrisons and income; taking one castle does not guarantee a stable kingdom.

References
Guide references
ReferenceWebsite
Mount & Blade: Warband publisher listingstore.steampowered.com
Publisher game manualstore.steampowered.com
TaleWorlds Warband referencewww.taleworlds.com