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Darumaka in Pokémon Black and White: locations, stats and moves

Find Darumaka’s original Black and White encounter records, Generation V Fire typing, base stats, abilities, evolution family and level-up moves.

Edition covered

Original Black and White; their sequels have different routes and encounter availability.

01

Generation V identity and base stats

Darumaka is Unova #060 and National #554. Its original Black and White typing is Fire. These figures describe the standard form in the original Nintendo DS games.

The illustration uses a standard Generation V sprite; colour, gender or seasonal forms can differ in the cartridge.

Darumaka
Darumaka: standard Generation V sprite, Unova #060.
Darumaka Generation V base stats
StatBase value
HP70
Attack90
Defense45
Sp. Atk15
Sp. Def45
Speed50
Total315
02

Where to obtain it in Black and White

Check the version and method columns before travelling. An encounter listed as a gift or stationary interaction does not mean Darumaka appears in ordinary grass. Level ranges combine matching slots within the same recorded condition.

The following records are filtered to Black and White. The table preserves separate seasons and special conditions. These are documented locations, not a promise that every encounter is available at the start of the story.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Darumaka recorded Black and White encounters
Location / areaVersionMethodLevelCondition
Desert Resort EntranceBlackGrass / cave walking19–20No condition recorded
Desert Resort EntranceWhiteGrass / cave walking19–20No condition recorded
Desert ResortBlackGrass / cave walking19–20No condition recorded
Desert ResortWhiteGrass / cave walking19–20No condition recorded
Route 4BlackGrass / cave walking15–18No condition recorded
Route 4WhiteGrass / cave walking15–18No condition recorded
03

Evolution family and original requirements

Darumaka evolution family
FromIntoOriginal method
DarumakaDarmanitanLevel 35

Friendship evolution uses the original Generation V threshold. Trades require a compatible second game and system; trading an Everstone holder prevents the evolution.

Full evolution guide and stone locations

04

Abilities and breeding reference

Darumaka ability slots
AbilitySlot / availability
HustleRegular ability
Inner FocusHidden slot; historical availability must be checked

A Hidden Ability in the data is not proof of an obtainable original-game specimen. Some Hidden Abilities were never released in Generation V; the starter Contrary/Reckless/Shell Armor slots and Litwick-line Shadow Tag cannot be treated as ordinary Black/White catches.

Darumaka breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Field
Base hatch cycles20
Experience growthMedium Slow
Base capture rate120 / 255 (not a percentage chance)
EV yield when defeatedAttack +1

The No Eggs / Undiscovered group cannot produce Eggs. An Egg move must be inherited through an eligible parent in these original games; it is not automatically learned by every caught specimen.

Original breeding, EV, IV and nature rules

05

Original Black and White level-up moves

Darumaka Black and White level-up learnset
LevelMove
1 / starting moveTackle
3Rollout
6Incinerate
9Rage
11Fire Fang
14Headbutt
17Uproar
19Facade
22Fire Punch
25Work Up
27Thrash
30Belly Drum
33Flare Blitz
35Taunt
39Superpower
42Overheat

Level 1 entries are starting or reminder moves, not a guarantee that a later caught specimen already knows all of them. Evolution timing can change which moves are learned before the evolved form takes over. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Darumaka original compatible machines
MachineMoveTypeCategory
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM38Fire BlastFireSpecial
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM43Flame ChargeFirePhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM50OverheatFireSpecial
TM56FlingDarkPhysical
TM59IncinerateFireSpecial
TM61Will-o-wispFireStatus
TM74Gyro BallSteelPhysical
TM80Rock SlideRockPhysical
TM83Work UpNormalStatus
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM89U-turnBugPhysical
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM04StrengthNormalPhysical

Compatibility is filtered to the original Black/White version group. TM95 appears only as compatibility data: its Lock Capsule was never officially distributed. HMs must be removed by the Move Deleter.

All original TM/HM locations, power, accuracy and PP

07

Egg moves and related species

Recorded original Egg moves: Take Down, Focus Energy, Flame Wheel, Endure, Sleep Talk, Encore, Focus Punch, Yawn, Hammer Arm.

Return to Darumaka in the illustrated regional Pokédex.

FIELD NOTE

Use the exact Black or White method and condition before hunting Darumaka. Event prerequisites and evolution-only species need a different collection plan from ordinary wild encounters.

References