Darumaka in Pokémon Black and White: locations, stats and moves
Find Darumaka’s original Black and White encounter records, Generation V Fire typing, base stats, abilities, evolution family and level-up moves.
Original Black and White; their sequels have different routes and encounter availability.
Generation V identity and base stats
Darumaka is Unova #060 and National #554. Its original Black and White typing is Fire. These figures describe the standard form in the original Nintendo DS games.
The illustration uses a standard Generation V sprite; colour, gender or seasonal forms can differ in the cartridge.

| Stat | Base value |
|---|---|
| HP | 70 |
| Attack | 90 |
| Defense | 45 |
| Sp. Atk | 15 |
| Sp. Def | 45 |
| Speed | 50 |
| Total | 315 |
Where to obtain it in Black and White
Check the version and method columns before travelling. An encounter listed as a gift or stationary interaction does not mean Darumaka appears in ordinary grass. Level ranges combine matching slots within the same recorded condition.
The following records are filtered to Black and White. The table preserves separate seasons and special conditions. These are documented locations, not a promise that every encounter is available at the start of the story.
Encounter methods · Legendary and event requirements · Gifts, fossils and trades
| Location / area | Version | Method | Level | Condition |
|---|---|---|---|---|
| Desert Resort Entrance | Black | Grass / cave walking | 19–20 | No condition recorded |
| Desert Resort Entrance | White | Grass / cave walking | 19–20 | No condition recorded |
| Desert Resort | Black | Grass / cave walking | 19–20 | No condition recorded |
| Desert Resort | White | Grass / cave walking | 19–20 | No condition recorded |
| Route 4 | Black | Grass / cave walking | 15–18 | No condition recorded |
| Route 4 | White | Grass / cave walking | 15–18 | No condition recorded |
Evolution family and original requirements
| From | Into | Original method |
|---|---|---|
| Darumaka | Darmanitan | Level 35 |
Friendship evolution uses the original Generation V threshold. Trades require a compatible second game and system; trading an Everstone holder prevents the evolution.
Abilities and breeding reference
| Ability | Slot / availability |
|---|---|
| Hustle | Regular ability |
| Inner Focus | Hidden slot; historical availability must be checked |
A Hidden Ability in the data is not proof of an obtainable original-game specimen. Some Hidden Abilities were never released in Generation V; the starter Contrary/Reckless/Shell Armor slots and Litwick-line Shadow Tag cannot be treated as ordinary Black/White catches.
| Property | Value |
|---|---|
| Gender ratio | 50% female / 50% male |
| Egg group(s) | Field |
| Base hatch cycles | 20 |
| Experience growth | Medium Slow |
| Base capture rate | 120 / 255 (not a percentage chance) |
| EV yield when defeated | Attack +1 |
The No Eggs / Undiscovered group cannot produce Eggs. An Egg move must be inherited through an eligible parent in these original games; it is not automatically learned by every caught specimen.
Original Black and White level-up moves
| Level | Move |
|---|---|
| 1 / starting move | Tackle |
| 3 | Rollout |
| 6 | Incinerate |
| 9 | Rage |
| 11 | Fire Fang |
| 14 | Headbutt |
| 17 | Uproar |
| 19 | Facade |
| 22 | Fire Punch |
| 25 | Work Up |
| 27 | Thrash |
| 30 | Belly Drum |
| 33 | Flare Blitz |
| 35 | Taunt |
| 39 | Superpower |
| 42 | Overheat |
Level 1 entries are starting or reminder moves, not a guarantee that a later caught specimen already knows all of them. Evolution timing can change which moves are learned before the evolved form takes over. The Move Reminder charges a Heart Scale.
Compatible TMs and HMs
| Machine | Move | Type | Category |
|---|---|---|---|
| TM05 | Roar | Normal | Status |
| TM06 | Toxic | Poison | Status |
| TM10 | Hidden Power | Normal | Special |
| TM11 | Sunny Day | Fire | Status |
| TM12 | Taunt | Dark | Status |
| TM17 | Protect | Normal | Status |
| TM21 | Frustration | Normal | Physical |
| TM22 | Solarbeam | Grass | Special |
| TM27 | Return | Normal | Physical |
| TM28 | Dig | Ground | Physical |
| TM31 | Brick Break | Fighting | Physical |
| TM32 | Double Team | Normal | Status |
| TM35 | Flamethrower | Fire | Special |
| TM38 | Fire Blast | Fire | Special |
| TM39 | Rock Tomb | Rock | Physical |
| TM42 | Facade | Normal | Physical |
| TM43 | Flame Charge | Fire | Physical |
| TM44 | Rest | Psychic | Status |
| TM45 | Attract | Normal | Status |
| TM46 | Thief | Dark | Physical |
| TM48 | Round | Normal | Special |
| TM50 | Overheat | Fire | Special |
| TM56 | Fling | Dark | Physical |
| TM59 | Incinerate | Fire | Special |
| TM61 | Will-o-wisp | Fire | Status |
| TM74 | Gyro Ball | Steel | Physical |
| TM80 | Rock Slide | Rock | Physical |
| TM83 | Work Up | Normal | Status |
| TM86 | Grass Knot | Grass | Special |
| TM87 | Swagger | Normal | Status |
| TM89 | U-turn | Bug | Physical |
| TM90 | Substitute | Normal | Status |
| TM94 | Rock Smash | Fighting | Physical |
| HM04 | Strength | Normal | Physical |
Compatibility is filtered to the original Black/White version group. TM95 appears only as compatibility data: its Lock Capsule was never officially distributed. HMs must be removed by the Move Deleter.
Egg moves and related species
Recorded original Egg moves: Take Down, Focus Energy, Flame Wheel, Endure, Sleep Talk, Encore, Focus Punch, Yawn, Hammer Arm.
Use the exact Black or White method and condition before hunting Darumaka. Event prerequisites and evolution-only species need a different collection plan from ordinary wild encounters.
