Take the sword and establish a route
Build a practical First Quest opening around combat, landmarks and the first labyrinth.
The original 1986 Famicom Disk System adventure as released internationally on the NES in 1987. Guides and game pictures follow the NES First Quest. The rearranged Second Quest is described as an optional follow-up; BS Zelda, Zelda II and later remakes are excluded. NES saving and controls apply.
Enter the cave before exploring outward

The cave in the opening clearing contains the Old Man and Link’s first sword. Take the weapon before testing enemy-filled screens. A uses the sword, while B uses the secondary item selected in the inventory. Practice facing the direction you intend to attack, and leave yourself room to move sideways when an enemy approaches. A controlled opening reduces avoidable early deaths.
Map a short expedition you can repeat
Explore a small group of screens and note exits, water, bridges and useful caves. An early map does not need every secret; it needs a few routes you can follow without guessing. Gather rupees and recovery hearts from enemies when the fight is manageable. Return to a familiar landmark before extending the next expedition into a less familiar part of Hyrule.
Approach the Eagle with clear directions

For the First Quest’s first labyrinth, begin from the starting clearing, move right once and north four times, then cross the bridge west into the tree entrance. Carry enough health for its rooms and learn the enemies before rushing across them. Keys, the Map and the Compass help with navigation, while the Bow and Boomerang expand the tools you can use afterward.
Keep a note of how to return to the opening clearing; it makes new routes easier to describe.
Picture details
Game artwork belongs to its respective rights holders.
