Advance Wars 2 Factories, pipelines and campaign objectives
Break Black Hole installations by identifying their real targets.
Edition covered
Original GBA Black Hole Rising. This guide uses its CO Powers, Super CO Powers, silos, pipelines and Neotanks; Dual Strike tag turns and Re-Boot Camp presentation are excluded.
Factories are objective systems

A Black Hole factory can keep sending units while its associated pipe network remains active. Read the briefing to identify the seam that stops production.
| Object | What it does | Response |
|---|---|---|
| Factory | Produces enemy reinforcements | Find its linked objective or pipe seam |
| Pipeline | Blocks movement | Route around solid sections |
| Pipe seam | Breakable pipeline section | Concentrate appropriate attacks |
| Black Cannon | Fires over a defined area | Approach outside its firing pattern |
| Missile silo | One-use local battlefield tool | Use a soldier to weaken a defending cluster |
Attack the seam, not solid pipe
Pipe seams are breakable sections. Ordinary pipe tiles block routes and cannot be treated like a normal enemy unit.
| Step | Action | Why |
|---|---|---|
| Read briefing | Identify victory target | Avoid fighting endless reinforcements without progress |
| Scout approach | Mark cannon reach and enemy units | Protect transports and artillery |
| Build a screen | Shield indirect attackers | Let them work without direct retaliation |
| Break objective | Attack seam or installation | Check whether the map ends immediately |
Respect cannon firing patterns
Black Cannons and other installations punish units in their defined firing area. Inspect the pattern and approach from positions the weapon cannot cover.
Finish the mission condition
Some maps end when a specific installation is destroyed. Clear a safe route to the target instead of assuming every produced enemy must be eliminated first.
References
| Reference | Website |
|---|---|
| Nintendo instruction manual | www.nintendo.com |
