Advance Wars 2: Black Hole Rising Guide
2003 ยท Turn-based strategyBox art

Game guides
| Guide | What you will find |
|---|---|
Capture, income and missile silos | Use properties and one-use missiles to secure a production advantage. |
Units and Neotanks | Compare heavy armor with a balanced capture and support force. |
CO Powers and Super CO Powers | Decide between an earlier small power and a later major swing. |
Factories, pipelines and campaign objectives | Break Black Hole installations by identifying their real targets. |
Key characters | Compare key characters and service roles; this is a selected reference rather than the complete roster. |
At a glance
| Focus | What to know |
|---|---|
| Use both power levels | A cheap CO Power and a Super CO Power solve different turns. |
| Inspect silos and seams | Special map objects can change the front faster than a normal attack. |
| Capture behind the advance | New bases and repair points sustain a push. |
Characters Character guide โ
| Character | Role | At a glance |
|---|---|---|
| Andy | Orange Star commander | Repairs and strengthens a balanced army. |
| Sami | Infantry commander | Her Super CO Power enables immediate captures. |
| Colin | Blue Moon recruit | Produces discounted units with weaker standard attacks. |
| Lash | Black Hole commander | Turns terrain defense into offensive strength. |
| Hawke | Black Hole commander | Combines strong units with mass-damage powers. |
| Sturm | Black Hole leader | Directs the invasion and its superweapons. |
Quick answers
| Topic | Go straight to |
|---|---|
| Capture, income and missile silos | Capture remains the foundation โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Advance Wars 2: Black Hole Rising: game and edition overview | www.nintendo.com |
Capture, income and missile silos
Units and Neotanks
