Total War: Rome II adventure archiveTotal War: Rome IIGUIDES
Total War: Rome II / Diplomacy & sieges

Total War: Rome II diplomacy, sieges and campaign movement

Choose wars and assaults that the campaign economy can sustain.

Edition covered

Rome II (2013) using the current Emperor Edition PC release. Emperor Edition includes the later Imperator Augustus campaign; this guide focuses on the Grand Campaign and shared systems. DLC factions and campaigns are separate.

Check diplomacy before adding another enemy

Infantry fight beside wooden defenses, with one warrior in the foreground.
Infantry fight beside wooden defenses, with one warrior in the foreground.

Trade, non-aggression and other agreements affect the strategic map. Read obligations and relationships before attacking a convenient target that could create multiple fronts.

Diplomatic checks
Agreement or conditionQuestionPlanning effect
Trade agreementIs trade viable and useful?Supports the economy
Non-aggressionAre you planning to attack this neighbor?Avoid conflicting commitments
AllianceWhat wars could it involve?Assess obligations before accepting
War declarationHow many fronts can you hold?Keep the campaign manageable

Prepare a siege army for the actual settlement

Walls, entrances and defended streets require a different plan from an open field. Bring suitable siege tools and enough infantry to secure a breach without funneling every unit through one lethal point.

Siege checklist
ConcernPreparationPurpose
Walls and gatesSuitable siege equipment or an assault planCreate a usable entry
Defended streetsReserve infantry and missilesAvoid one congested push
Nearby enemy armiesInspect reinforcement potentialPrevent a surprise larger battle
After captureFood, order and repair reserveHold the settlement you won

Use the campaign map to isolate a target

Position supporting armies and inspect reinforcement ranges before committing. A battle against one visible army can include nearby forces if you ignore the surrounding map.

Monitor internal stability while campaigning

Long wars consume money and attention. Keep checking provincial order and the political interface so an external advance does not hide an internal crisis.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manualshared.fastly.steamstatic.com