Records across the agesChrono TriggerGUIDES
CHRONO TRIGGER / CHARACTERS

Party characters and Tech combinations

Build three-person teams with useful damage, healing and combination options.

Story and late-game spoilers.

Edition covered

Original SNES campaign; additional content in later editions is outside this starter guide.

Party characters and Tech combinations — quick reference
EntryRole or use
CronoSword attacks and Lightning magic
MarleHealing, support and Ice magic
LuccaFire magic and ranged attacks
FrogSword attacks, Water magic and healing
RoboPhysical attacks and healing technology
AylaPhysical attacks and Charm
MagusOptional magic specialist
01

Crono

Crono
Swordsman and protagonist. Character artwork; appearance may reflect a different release.

Sword attacks and Lightning magic. Strong direct offence and several useful combination Techs. Pair him with a healer when entering an unfamiliar boss rather than relying only on quick damage.

02

Marle

Marle
Princess and healer. Character artwork; appearance may reflect a different release.

Healing, support and Ice magic. Useful recovery and Haste support. Her individual tools and combination Techs have different targeting, so inspect the menu before assuming one heal reaches the whole party.

03

Lucca

Lucca
Inventor and Fire specialist. Character artwork; appearance may reflect a different release.

Fire magic and ranged attacks. Effective when enemies reward elemental or area attacks. Watch enemy placement before spending MP on a technique with a line or area effect.

04

Frog

Frog
Knight and Water specialist. Character artwork; appearance may reflect a different release.

Sword attacks, Water magic and healing. Balances physical contribution with recovery. His combination Techs can change the role he fills in a particular three-person team.

05

Robo

Robo
Robot companion. Character artwork; appearance may reflect a different release.

Physical attacks and healing technology. His techniques offer useful support without being learned through the same magic awakening as some companions. Check actual damage behaviour instead of assigning every mechanical attack a presumed element.

06

Ayla

Ayla
Prehistoric chief. Character artwork; appearance may reflect a different release.

Physical attacks and Charm. Her weapon progression differs from bought weapon upgrades. Charm adds an item-collection role; try it on worthwhile targets without letting stealing replace necessary healing.

07

Magus

Magus
Optional magic specialist. Character artwork; appearance may reflect a different release.

Optional magic specialist. Recruitment depends on a late story choice. He has fewer ordinary combination options than the core cast, so build around his individual spells rather than expecting every trio to share a Triple Tech.

References